Students
/students
Roles
Students
Students win when the class reaches its mischief target.
Moving
- 2
- Walk speed
- x0.42
- Crawl
- 0.8 m
- Reach
- None
- Sprint
Crawling is a toggle. Students cannot sprint. In the Restroom students reach 0.5 m further. The room rules Move Speed and Crawl Speed Mult. change these.
Mischief
Mischief comes from eating snacks, bubble gum, the phone, cooked hot pot pieces, the computer games, the Schoolyard prank music, exam answers and hitting the teacher with a balloon. Every point is multiplied by the score multiplier.
Balloon
Every student can blow a balloon without an item. 15 second cooldown, set from 5 to 60 by the room rule Balloon Cooldown, and hitting the teacher with it gives 1 mischief.
Stun and capture
A hit from chalk, the eraser or a slash stuns for 2.2 to 2.5 seconds. A stunned student drops what they hold and loses a potion's effect.
The teacher picks up a stunned student with Catch and hangs them on a dunce pillar.
A hung student stays on the pillar until another student frees them or the class ends.
Rescue
Hold Release on a hung student. The hold takes 0.4 seconds plus 0.3 for every student who is not caught, both set by the room rules Base Rescue Time and Group Rescue Time. With 5 or more students, a rescuer who freed someone or was freed in the last 5 seconds needs longer: +0.4 s with 5 students, +0.8 with 6 and +1.2 with 7. Being stunned cancels the hold. The Drone Controller's drone can also free a student.
Classmates
Every class has 20 computer-controlled classmates. They can be stunned and caught exactly like player students. Hanging a classmate on a pillar costs the teacher 40 stamina. A freed classmate walks back to a random seat.