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Room Rules

/room-rules

The class

Room Rules

Only the host can change the room rules, and only during Break.

Class Rules

Teacher Count

Default 1. Range 1 to room size - 1. How many players become teachers when the bell rings.

Class Duration

Default 480 s. Range 60 s to 1200 s. Length of the class phase. When the timer runs out the teacher wins.

Mischief Target

Default 100%. Range 10% to 400%. Multiplies the mischief target. Higher means harder for the students.

Trick Progress for Mechanisms

Default 25%. Range 0% to 100%. Mischief progress that gives the teacher the first trap use; the second and third come at two and three times it.

Enable Traps

Default Yes. Range Yes or No. With No the teacher gets no trap uses.

Teacher Settings

Teacher Speed

Default 1.8. Range 1 to 3. Teacher walking speed.

Catch Stamina Cost

Default 1. Range 0 to 10. Stamina the teacher spends to pick up a stunned target.

Sprint Speed Multiplier

Default 1.45. Range 1 to 2. Teacher sprint speed relative to walking speed.

Sprint Stamina Cost

Default 4. Range 0 to 12. Extra stamina per second of sprinting during class.

Stamina Drain

Default 100%. Range 0% to 400%. Scales the stamina the teacher loses every second during class.

Stamina Regen

Default 100%. Range 0% to 400%. Scales the stamina the blackboard gives back.

Chalk Attack Interval

Default 1.5 s. Range 0.5 s to 5 s. Time between chalk throws.

Chalk Stamina Cost

Default 8. Range 0 to 30. Stamina per chalk throw during class.

Horizontal Slash Interval

Default 1.5 s. Range 0.5 s to 5 s. Time between Side Cuts.

Horizontal Slash Stamina Cost

Default 10. Range 0 to 30. Stamina per Side Cut during class.

Vertical Slash Cooldown

Default 40 s. Range 0 s to 120 s. Cooldown of the Down Cut.

Vertical Slash Stamina Cost

Default 20. Range 0 to 60. Stamina per Down Cut during class.

Eraser Cooldown

Default 30 s. Range 0 s to 120 s. Cooldown of the eraser.

Eraser Stamina Cost

Default 20. Range 0 to 60. Stamina per eraser throw during class.

Attack Stun Duration

Default 100%. Range 10% to 400%. Scales how long chalk, eraser and slash hits stun.

Student Settings

Move Speed

Default 2. Range 1 to 3. Student walking speed. The classmates use it too.

Crawl Speed Mult.

Default 0.42. Range 0.1 to 1. Crawl speed as a share of walking speed.

Eating Time Multiplier

Default 1. Range 0.2 to 4. Scales how long eating and drinking take. Higher means slower.

Base Rescue Time

Default 0.4 s. Range 0.1 s to 3 s. Base hold time to free a student from a dunce pillar.

Group Rescue Time

Default 0.3 s. Range 0 s to 2 s. Seconds added to that hold for every student who is not caught.

Balloon Cooldown

Default 15 s. Range 5 s to 60 s. Wait before a student can blow another balloon.

Item Spawn Chance

One slider per item, 0% to 400%, default 100%. Higher means the item is drawn more often; at 0% it never appears. Items with a slider: Cola, Bubble Gum, Phone, Smoke Grenade, Flashbang, Ink, Banana, Blowpipe, Invisibility Potion, Shrinking Potion, Fake Dismissal Bell, Drone Controller, Pliers.