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Room Rules

/room-rules

The class

Room Rules

The host sets the room rules during Break. Each rule shows its default and the range the slider allows.

Class Rules

Teacher Count

Default 1. Range 1 to room size - 1. Number of teachers per round.

Class Duration

Default 480 s. Range 60 s to 1200 s. Class duration in seconds.

Mischief Target

Default 100%. Range 10% to 400%. Mischief target multiplier. Higher means harder to complete.

Trick Progress for Mechanisms

Default 25%. Range 0% to 100%. Sets the trick progress percentage required to unlock the first mechanism. Later unlock thresholds are based on this value.

Enable Traps

Default Yes. Range Yes or No. Allow traps this round.

Teacher Settings

Teacher Speed

Default 1.8. Range 1 to 3. Teacher movement speed. Higher means faster.

Catch Stamina Cost

Default 1. Range 0 to 10. Stamina cost per catch action.

Sprint Speed Multiplier

Default 1.45. Range 1 to 2. Teacher sprint speed relative to walking speed. 1.3 means 30% faster.

Sprint Stamina Cost

Default 4. Range 0 to 12. Extra stamina points per second of teacher sprinting. Set to 0 for no extra cost.

Stamina Drain

Default 100%. Range 0% to 400%. Teacher stamina automatically lost per second during class.

Stamina Regen

Default 100%. Range 0% to 400%. Stamina restored per second using the blackboard or teaching plan.

Chalk Attack Interval

Default 1.5 s. Range 0.5 s to 5 s. Time between chalk attacks, in seconds.

Chalk Stamina Cost

Default 8. Range 0 to 30. Stamina cost per chalk throw.

Horizontal Slash Interval

Default 1.5 s. Range 0.5 s to 5 s. Time between horizontal slashes (seconds). Vertical slash has a separate cooldown.

Horizontal Slash Stamina Cost

Default 10. Range 0 to 30. Stamina spent per attack during class (Horizontal Slash Stamina Cost). Zero means no cost.

Vertical Slash Cooldown

Default 40 s. Range 0 s to 120 s. Vertical Slash Cooldown in seconds, used by both the HUD and host validation. Zero means no cooldown.

Vertical Slash Stamina Cost

Default 20. Range 0 to 60. Stamina spent per attack during class (Vertical Slash Stamina Cost). Zero means no cost.

Eraser Cooldown

Default 30 s. Range 0 s to 120 s. Eraser Cooldown in seconds, used by both the HUD and host validation. Zero means no cooldown.

Eraser Stamina Cost

Default 20. Range 0 to 60. Stamina spent per attack during class (Eraser Stamina Cost). Zero means no cost.

Attack Stun Duration

Default 100%. Range 10% to 400%. Stun duration multiplier for chalk, horizontal slash, vertical slash and eraser hits on students. Total duration = base seconds for the current human student count × this percentage, including recovery.

Student Settings

Move Speed

Default 2. Range 1 to 3. Student movement speed. Higher means faster.

Crawl Speed Mult.

Default 0.42. Range 0.1 to 1. Crawl speed relative to normal movement speed.

Eating Time Multiplier

Default 1. Range 0.2 to 4. Eating duration multiplier. Higher means slower eating.

Base Rescue Time

Default 0.4 s. Range 0.1 s to 3 s. Base time to rescue a caught student, in seconds.

Group Rescue Time

Default 0.3 s. Range 0 s to 2 s. Extra rescue seconds per uncaught student.

Balloon Cooldown

Default 15 s. Range 5 s to 60 s. Balloon cooldown after use, in seconds.

Item Spawn Chance

One slider per item, 0% to 400%, default 100%. Higher means the item is drawn more often; at 0% it never appears. Items with a slider: Cola, Bubble Gum, Phone, Smoke Grenade, Flashbang, Ink, Banana, Blowpipe, Invisibility Potion, Shrinking Potion, Fake Dismissal Bell, Drone Controller, Pliers.