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How a Class Works

/how-a-class-works

The class

How a Class Works

2 to 8 players per room, plus 20 computer-controlled classmates in every class. One teacher at default rules.

Mischief target

10
1 student
25
2 students
50
3 students
80
4 students
120
5 students
150
6 students
200
7 students

At default rules. The room rule Mischief Target multiplies it from 10% to 400%.

Score multiplier

Every point of mischief a student earns is multiplied by (students ÷ free students) to the power 0.65, capped at 2.5. Carried and hung students are not free.

2 students

1 caught x1.57

3 students

1 caught x1.30, 2 caught x2.04

4 students

1 caught x1.21, 2 caught x1.57, 3 caught x2.46

5 students

1 caught x1.16, 2 caught x1.39, 3 caught x1.81, 4 caught x2.50

6 students

1 caught x1.13, 2 caught x1.30, 3 caught x1.57, 4 caught x2.04, 5 caught x2.50

7 students

1 caught x1.11, 2 caught x1.24, 3 caught x1.44, 4 caught x1.73, 5 caught x2.26, 6 caught x2.50

Teacher selection

Wardrobes

During Break the wardrobes offer Become a Teacher, Be a Female Teacher and Become a Student. During Prepare a teacher can still switch between the two teachers.

Teacher Count

The room rule sets how many teachers a class has, from 1 up to one less than the room size.

Picking order

When the bell rings, teacher places go first to players dressed as the Female Teacher, then to other players dressed as a teacher. With one teacher and no volunteer, it goes to a player who was not the teacher last class. Everyone else becomes a student.

End screen

Mischief

The class total against the target.

Students Caught

Caught students against all students.

Catches

For each teacher, the students on a pillar or being carried at the end that this teacher caught.

Student scores

Each student's own mischief.

Elevator

Opening
Opening

The elevator stays shut until the first class of the room is over; then it opens to every floor. Its buttons do not work during class, and it only moves when everyone on the floor is inside.

Happy!

Pressing the floor buttons 9, 3, 1, 2, 1, 2 in a row shows the message Happy!

Unstuck

The menu button Unstuck takes you back to the elevator's return point on the floor. It does not work during Prepare and Class or while the elevator is moving.