Stats
Every stat that can appear on gear in Valen, with the description the game gives it. This page reads the game's own stat text, so it updates whenever new data is uploaded.
All stats
Stats are grouped by what they apply to. Where the game has no description for a stat, the table says so.
| Stat | Applies to | What it does | |
|---|---|---|---|
| Agility | Speed and range | Increases speed of the attack animation | |
| Attack Range | Speed and range | Determines distance at which a weapon can attack from. | |
| Attack Speed | Speed and range | Time between regular attacks. Bigger number means slower attacks. | |
| Attack Swing Speed | Speed and range | No description in the game data. | |
| Magic Power | Power | Increases all magic weapon damage. Scaled by attack speed so all weapons benefit equally. | |
| Melee Power | Power | Increases all melee weapon damage. Scaled by attack speed so all weapons benefit equally. | |
| Ranged Power | Power | Increases all archery weapon damage. Scaled by attack speed so all weapons benefit equally. | |
| Fire | Armour defence | Increases defence against fire weapons. | |
| Ice | Armour defence | Increases defence against ice weapons. | |
| Lightning | Armour defence | Increases defence against lightning weapons. | |
| Pierce | Armour defence | Increases defence against pierce weapons. | |
| Slash | Armour defence | Increases defence against slash weapons. | |
| Fire Accuracy | Weapon | Increases accuracy with fire weapons. | |
| Heavy Damage | Weapon | Heavy damage a weapon will do on succesful hit. | |
| Ice Accuracy | Weapon | Increases accuracy with ice weapons. | |
| Lightning Accuracy | Weapon | Increases accuracy with lightning weapons. | |
| Mystical Damage | Weapon | Mystical damage a weapon will do on succesful hit. | |
| Pierce Accuracy | Weapon | Increases accuracy with pierce weapons. | |
| Quick Damage | Weapon | Quick damage a weapon will do on succesful hit. | |
| Slash Accuracy | Weapon | Increases accuracy with slash weapons. | |
| Block Power | Shield and off-hand | Reduces incoming Heavy Damage | |
| Deflect Power | Shield and off-hand | Reducing incoming Quick Damage | |
| Ward Power | Shield and off-hand | Reducing incoming Mystical Damage | |
| Anvil Power | Skilling and utility | No description in the game data. | |
| Arrow Saving | Skilling and utility | No description in the game data. | |
| Burn Mitigation Chance | Skilling and utility | No description in the game data. | |
| Energy | Skilling and utility | No description in the game data. | |
| Energy Saving | Skilling and utility | No description in the game data. | |
| Fishing Power | Skilling and utility | Increases chance of catching fish | |
| Mining Power | Skilling and utility | Increases the speed of mining. | |
| PotionMaking Power | Skilling and utility | Increases the speed of using potion making facilities. | |
| Slow Resistance | Skilling and utility | No description in the game data. | |
| Smithing Power | Skilling and utility | Increases the speed of all smithing. | |
| Dark Gather | Darklands | Provides chance to harvest an additional times on gather in the Darklands. | |
| Dark Monster | Darklands | Increases weapon damage against monsters in the Darklands. | |
| Dark Player | Darklands | Increases weapon damage against players in the Darklands. | |
How damage works
These are the numbers in the game's damage settings. They are read straight from the game data, so they update whenever new data is uploaded. The game lists the numbers but not the formula that combines them, so no formula is shown here.
Damage calculation settings
| Setting | Value | Name in the game files |
|---|---|---|
| Base Effective Level | 8 | BaseEffectiveLevel |
| Base Equipment Accuracy | 32 | BaseEquipmentAccuracy |
| Base Equipment Defence | 16 | BaseEquipmentDefence |
| Base Equipment Damage | 30 | BaseEquipmentDamage |
| Effective Level Damage Multiplier | 1.1 | EffectiveLevelDamageMultiplier |
| Base Damage | 5 | BaseDamage |
| Equipment Power Strength | 0.333333 | EquipmentPowerStrength |
| Damage Divider | 50 | DamageDivider |
| Effective Level Damage Pen Multiplier | 20 | EffectiveLevelDamagePenMultiplier |
| Min Hit Ratio | 0.5 | MinHitRatio |
| Max Hit Ratio | 1 | MaxHitRatio |
| PvP Damage Pen | 7 | PvPDamagePen |
Each kind of attack also has a damage profile, which says which stats feed which part of the calculation and how strongly (×1 is full weight, ×0.5 is half).
Damage profiles
| Profile | Part | Stats used |
|---|---|---|
| Archery | Skill Damage Scaling | Archery ×1 |
| Archery | Equipment Damage Scaling | Ranged Power ×1 |
| Archery | Skill Accuracy Scaling | Archery ×1 |
| Magic | Skill Damage Scaling | Magic ×1 |
| Magic | Equipment Damage Scaling | Magic Power ×1 |
| Magic | Skill Accuracy Scaling | Magic ×1 |
| Melee | Skill Damage Scaling | Attack ×1 |
| Melee | Equipment Damage Scaling | Melee Power ×1 |
| Melee | Skill Accuracy Scaling | Attack ×1 |
| Pickaxe | Skill Damage Scaling | Attack ×0.5, Mining ×0.5 |
| Pickaxe | Equipment Damage Scaling | Melee Power ×1 |
| Pickaxe | Skill Accuracy Scaling | Attack ×0.5, Mining ×0.5 |
| Sword Of The Burning King | Skill Damage Scaling | Attack ×0.5, Magic ×0.5 |
| Sword Of The Burning King | Equipment Damage Scaling | Melee Power ×1 |
| Sword Of The Burning King | Skill Accuracy Scaling | Attack ×0.5, Magic ×0.5 |
Not confirmed yet
The descriptions above are the game's own wording. The game data has no formulas for how much each point of a stat gives, so exact numbers are not listed. If you test a stat in game, let us know and we'll add it here.