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ROB RUN in the Wikily appFree · 4.4★4.6★ · Full screenGet appGet app

Tools

Weapon Duel

Pick two guns, a distance and the armor they face.

RC 5.56 Mk1 knocks down first0.06 seconds faster. At 30 m, no armor, body shotsThis assumes the gun is already drawn and aimed, every shot hits, and the target does not heal.
0.6seconds to knock down
VS
0.54seconds to knock down
30 m
Aim for

Side by side

StatKL-545 Mk1RC 5.56 Mk1
Shots needed77
Damage per shot1516
Shots per minute600667
Magazine size3030
Reload time2.4 s2.3 s
Reloads needed00

Damage per shot by distance

KL-545 Mk1RC 5.56 Mk1

Tap the chart to set the distance.

How this is worked out
  • The gun is already drawn and aimed. Drawing it and aiming in would add time.
  • Every shot and pellet hits. Real shots spread, more so at range and from the hip.
  • The target does not heal, add armor plates or recover health during the fight, and is not invulnerable, as a cop is for 20 s after respawning.
  • Health is 100. At 0 the target is knocked down, not dead. Finishing a downed player takes 150 more health, and a cop does only 20% of their damage to a downed robber.
  • At 0 health the target dies instead if they are swimming, being arrested, already down or a prisoner.
  • Armor stops damage up to its capacity and the rest reaches health.
  • Head damage is body damage x1.5, rounded as the game's weapon tooltip rounds it.
  • Client values: the server applies hits. How a headshot meets armor is unproven, so it counts here as a normal hit with headshot damage. Each pellet counts as its own hit.
  • The page's address holds your picks, so you can share it as a link.