Base Defense
Buildings on your plot can be raided. Each has a base defense level and a security system with slots for fuses and alarms; raiders lower the defense with decoders.
How raids work
To protect your base from enemies, use Fuses. To hack an enemy base, use Decoders. A full security system hack grants limited access to the structure. Each structure has a base level of defense, regardless of the installed fuses. The more fuses there are in a security box, the more decoders you'll need to breach the building. Breaching a security block temporarily grants access to all the building's doors, gates, and windows. Breaching with a decoder activates a raid block, temporarily prohibiting certain actions inside the base. Fuses are not destroyed when a structure is breached. After repairs, the block's protection is restored.
Buildings
| Trailer | 5 | 9 | 3 |
| Small House | 15 | 27 | 3 |
| Mansion | 30 | 42 | 3 |
| Car Garage | 4 | 6 | 3 |
| Large Car Garage | 6 | 12 | 3 |
| Warehouse (storage) | 10 | 15 | 3 |
| Workshop | 5 | 9 | 3 |
| Mesh Fence | 2 | 3 | 3 |
| Metal Fence | 5 | 6 | 3 |
| Concrete Fence | 10 | 9 | 3 |
| Warehouse (crypto farm) | 5 | 9 | 3 |
| Grow Room | 5 | 9 | 3 |
| Chemical Laboratory | 3 | 6 | 3 |
Fuses
| Fuse | Adds defense | Base price |
|---|---|---|
| Electronic Fuse (uncommon) (uncommon) | 1 | $20,000 |
| Electronic Fuse (epic) (epic) | 3 | $100,000 |
| Electronic Fuse (legendary) (legendary) | 5 | $250,000 |
Alarms
| Alarm | What it does |
|---|---|
| Alarm System (epic) | Can be placed in the structure's Security System slot and notifies the owner when breaching begins. |
| Alarm System (uncommon) | Can be placed in the structure's Security System slot and notifies all players in the location when breaching begins. |
| Alarm System (legendary) | Can be placed in the structure's Security System slot and notifies the owner and their entire clan when breaching begins. |
Client values from the 6 November 2026 update of ROB RUN.