Gráfico
Gerador de Engine.ini
196 placas de vídeo e o preset que AION 2 define para cada uma.
Graphics card
No card pickedPreset Alto
Goal
Fixes
Quick tuning
Distância de visãoDistance at which the world, objects and foliage are drawn in detail.
Detalhe dos personagensDetail of characters, monsters and NPCs further away.
Sombras e reflexosShadow quality, small shadows and screen reflections, in preset steps.
Efeitos de habilidadesParticles and the light effects cast.
Folhagem e gramaHow much foliage and grass is drawn.
Pós-processamentoBloom, depth of field, lens flares and light shafts.
Nitidez
Resolução de renderizaçãoPercent of the screen resolution the world renders at.
BrilhoMid tones of the picture.
VRAMTexture memory set to half the card's VRAM and kept inside it.
Limite de quadrosOverrides the in-game limit.
Névoa
Reflexos na água
Resposta dos comandosResponsive: rendering no longer runs a frame behind the game.
Carregamento de texturas
Limpeza de memóriaWhen the game frees memory it no longer needs.
Estilo visual
Settings
Image0/15
NitidezSharpens the whole picture. 0.5 is half strength, 1 full.
r.Tonemapper.SharpenProfundidade de campoBlur on things out of focus.
r.DepthOfFieldQualityDesfoque de movimentoBlur on fast movement. Off at every preset already.
r.MotionBlurQualityReflexos de lenteFlares from bright lights.
r.LensFlareQualityAberração cromáticaColoured fringes at the edges of the screen.
r.SceneColorFringeQualityBloomGlow around bright light.
r.BloomQualityRaios de luzRays of light through gaps.
r.LightShaftQualityNévoa de alturaFog over the landscape.
r.FogNévoa volumétricaFog that light passes through.
r.VolumetricFogTons médiosBelow 0.5 darkens the mid tones, above brightens them.
r.Color.MidResolução de renderizaçãoPercent of the screen resolution the world renders at.
r.ScreenPercentageResolução de efeitosResolution of see-through effects, in percent.
r.SeparateTranslucencyScreenPercentageGama fixaReplaces the screen's colour curve with this fixed gamma.
r.TonemapperGammaTons escurosAbove 0 lifts the darks towards grey; below 0 turns more darks black.
r.Color.MinRealcesBelow 1 darkens the highlights; above 1 moves more colours towards white.
r.Color.MaxView distance and detail0/7
Distância de visãoHow far away things are still drawn.
r.ViewDistanceScaleDistância de detalhe de objetosHigher switches objects to simpler versions sooner. 0.5 keeps full detail twice as far.
r.StaticMeshLODDistanceScaleDetalhe dos personagensBelow 0 keeps characters and monsters detailed further away.
r.SkeletalMeshLODBiasDetalhe de geometriaThe triangle size the world is drawn at, in pixels. Lower is finer.
r.Nanite.MaxPixelsPerEdgeQuantidade de folhagemHow much foliage is drawn.
foliage.DensityScaleQuantidade de gramaHow much grass is drawn.
grass.DensityScaleDistância de detalhe da folhagemHigher keeps foliage detailed and drawn further away.
foliage.LODDistanceScaleShadows and lighting0/10
Qualidade das sombras0 turns shadows off.
r.ShadowQualityDistância das sombrasHow far away shadows are drawn.
r.Shadow.DistanceScaleSombras pequenasObjects smaller on screen than this cast no shadow. Higher drops more.
r.Shadow.RadiusThresholdSombras de contatoFine shadows where objects touch.
r.ContactShadowsIluminação globalLight bouncing off surfaces (Lumen). Can only be turned off here.
r.Lumen.DiffuseIndirect.AllowReflexos LumenReflections from Lumen. Can only be turned off here.
r.Lumen.Reflections.AllowDetalhe de iluminaçãoRays per lighting probe: this number squared.
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolutionReflexos na telaReflections of what is on screen.
r.SSR.QualityOclusão de ambienteSoft shading in corners and creases.
r.AmbientOcclusionLevelsReflexos na águaHow water reflects the scene.
r.Water.SingleLayer.ReflectionEffects0/2
Quantidade de partículasScales how many particles effects spawn.
r.EmitterSpawnRateScaleLuzes de partículasLight cast by effects.
r.ParticleLightQualityTextures and memory1/8
Memória de texturaMemory for textures, in MB.
r.Streaming.PoolSizeManter texturas dentro da VRAMLimits texture memory to the free memory of the graphics card.
r.Streaming.LimitPoolSizeToVRAMNitidez das texturasEach step loads textures one size smaller.
r.Streaming.MipBiasReforço de detalhe de texturaAbove 1 asks for sharper textures, below 1 for softer.
r.Streaming.BoostCarregar texturas por completoEvery texture in use loads in full, as fast as possible.
r.Streaming.FullyLoadUsedTexturesMemória de carregamento de texturasTemporary memory for loading textures, in MB.
r.Streaming.MaxTempMemoryAllowedLimpeza após descarregar uma áreaOn frees memory as soon as an area unloads, with a short hitch at that moment.
s.ForceGCAfterLevelStreamedOutIntervalo de limpeza de memóriaSeconds between memory cleanups.
gc.TimeBetweenPurgingPendingKillObjectsFrame rate0/2
Limite de taxa de quadrosHighest frame rate. Overrides the in-game limit.
t.MaxFPSRenderizar um quadro atrásOn: rendering runs one frame behind the game. Steadier frame rate, one frame more input delay.
r.OneFrameThreadLagInstalar
1. Feche o AION 2. Abra o caminho do arquivo acima (Windows + R, cole, Enter) e guarde uma cópia do arquivo. 2. Cole o bloco no final e salve. 3. Inicie o jogo. Para desfazer, apague as linhas de AION 2 WIKI START até AION 2 WIKI END.
Uma linha no Engine.ini substitui o menu gráfico do jogo para aquela configuração.
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