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Gerador de Engine.ini

196 placas de vídeo e o preset que AION 2 define para cada uma.

Graphics card
No card pickedPreset Alto

Goal

Fixes

Quick tuning

Distância de visãoDistance at which the world, objects and foliage are drawn in detail.
Detalhe dos personagensDetail of characters, monsters and NPCs further away.
Sombras e reflexosShadow quality, small shadows and screen reflections, in preset steps.
Efeitos de habilidadesParticles and the light effects cast.
Folhagem e gramaHow much foliage and grass is drawn.
Pós-processamentoBloom, depth of field, lens flares and light shafts.
Nitidez
Resolução de renderizaçãoPercent of the screen resolution the world renders at.
BrilhoMid tones of the picture.
VRAMTexture memory set to half the card's VRAM and kept inside it.
Limite de quadrosOverrides the in-game limit.
Névoa
Reflexos na água
Resposta dos comandosResponsive: rendering no longer runs a frame behind the game.
Carregamento de texturas
Limpeza de memóriaWhen the game frees memory it no longer needs.
Estilo visual

Settings

Image0/15
NitidezSharpens the whole picture. 0.5 is half strength, 1 full.r.Tonemapper.Sharpen
Profundidade de campoBlur on things out of focus.r.DepthOfFieldQuality
Desfoque de movimentoBlur on fast movement. Off at every preset already.r.MotionBlurQuality
Reflexos de lenteFlares from bright lights.r.LensFlareQuality
Aberração cromáticaColoured fringes at the edges of the screen.r.SceneColorFringeQuality
BloomGlow around bright light.r.BloomQuality
Raios de luzRays of light through gaps.r.LightShaftQuality
Névoa de alturaFog over the landscape.r.Fog
Névoa volumétricaFog that light passes through.r.VolumetricFog
Tons médiosBelow 0.5 darkens the mid tones, above brightens them.r.Color.Mid
Resolução de renderizaçãoPercent of the screen resolution the world renders at.r.ScreenPercentage
Resolução de efeitosResolution of see-through effects, in percent.r.SeparateTranslucencyScreenPercentage
Gama fixaReplaces the screen's colour curve with this fixed gamma.r.TonemapperGamma
Tons escurosAbove 0 lifts the darks towards grey; below 0 turns more darks black.r.Color.Min
RealcesBelow 1 darkens the highlights; above 1 moves more colours towards white.r.Color.Max
View distance and detail0/7
Distância de visãoHow far away things are still drawn.r.ViewDistanceScale
Distância de detalhe de objetosHigher switches objects to simpler versions sooner. 0.5 keeps full detail twice as far.r.StaticMeshLODDistanceScale
Detalhe dos personagensBelow 0 keeps characters and monsters detailed further away.r.SkeletalMeshLODBias
Detalhe de geometriaThe triangle size the world is drawn at, in pixels. Lower is finer.r.Nanite.MaxPixelsPerEdge
Quantidade de folhagemHow much foliage is drawn.foliage.DensityScale
Quantidade de gramaHow much grass is drawn.grass.DensityScale
Distância de detalhe da folhagemHigher keeps foliage detailed and drawn further away.foliage.LODDistanceScale
Shadows and lighting0/10
Qualidade das sombras0 turns shadows off.r.ShadowQuality
Distância das sombrasHow far away shadows are drawn.r.Shadow.DistanceScale
Sombras pequenasObjects smaller on screen than this cast no shadow. Higher drops more.r.Shadow.RadiusThreshold
Sombras de contatoFine shadows where objects touch.r.ContactShadows
Iluminação globalLight bouncing off surfaces (Lumen). Can only be turned off here.r.Lumen.DiffuseIndirect.Allow
Reflexos LumenReflections from Lumen. Can only be turned off here.r.Lumen.Reflections.Allow
Detalhe de iluminaçãoRays per lighting probe: this number squared.r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution
Reflexos na telaReflections of what is on screen.r.SSR.Quality
Oclusão de ambienteSoft shading in corners and creases.r.AmbientOcclusionLevels
Reflexos na águaHow water reflects the scene.r.Water.SingleLayer.Reflection
Effects0/2
Quantidade de partículasScales how many particles effects spawn.r.EmitterSpawnRateScale
Luzes de partículasLight cast by effects.r.ParticleLightQuality
Textures and memory1/8
Memória de texturaMemory for textures, in MB.r.Streaming.PoolSize
Manter texturas dentro da VRAMLimits texture memory to the free memory of the graphics card.r.Streaming.LimitPoolSizeToVRAM
Nitidez das texturasEach step loads textures one size smaller.r.Streaming.MipBias
Reforço de detalhe de texturaAbove 1 asks for sharper textures, below 1 for softer.r.Streaming.Boost
Carregar texturas por completoEvery texture in use loads in full, as fast as possible.r.Streaming.FullyLoadUsedTextures
Memória de carregamento de texturasTemporary memory for loading textures, in MB.r.Streaming.MaxTempMemoryAllowed
Limpeza após descarregar uma áreaOn frees memory as soon as an area unloads, with a short hitch at that moment.s.ForceGCAfterLevelStreamedOut
Intervalo de limpeza de memóriaSeconds between memory cleanups.gc.TimeBetweenPurgingPendingKillObjects
Frame rate0/2
Limite de taxa de quadrosHighest frame rate. Overrides the in-game limit.t.MaxFPS
Renderizar um quadro atrásOn: rendering runs one frame behind the game. Steadier frame rate, one frame more input delay.r.OneFrameThreadLag

Instalar

1. Feche o AION 2. Abra o caminho do arquivo acima (Windows + R, cole, Enter) e guarde uma cópia do arquivo. 2. Cole o bloco no final e salve. 3. Inicie o jogo. Para desfazer, apague as linhas de AION 2 WIKI START até AION 2 WIKI END.

Uma linha no Engine.ini substitui o menu gráfico do jogo para aquela configuração.

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