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JourneyBells

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Phantom Blade Zero in the Wikily appFree · 4.4★4.6★ · Full screenGet appGet app
Journey

Bells

Phantom Blade Zero has 167 Bells on the map in 9 regions. From a Bell, Traverse moves Soul to another Bell.

Sections

The Beginning1
Rustblade Pavilion2
Outpost3
Creek Valley Plains Entrance4
Valley Sha-Chi Tower 1st Floor5
Lóng Pillar Overlook6
Great Waterfall7
Weeping Creek Lóng Pillar8
The Lady's Cave9
The Axemaster's Holding Cell10
Valley Sha-Chi Tower Summit11
Red Thread Barrier12
The Lady's Rift13
Broken Puppet Valley14
Valley Sha-Chi Tower Base15
Flesh Lily Fields16
Waterfall Bridge17
Ruthless Archer Camp18
Outpost Courtyard19
Crimson Manor20
First Meeting with Yu'er21
The Axemaster's Fall22
Scavenger Pens23
Lóng Pillar24

Every Bell of Weeping Creek Valley

1The Beginning
2Rustblade Pavilion
3Outpost
4Creek Valley Plains Entrance
5Valley Sha-Chi Tower 1st Floor
6Lóng Pillar Overlook
7Great Waterfall
8Weeping Creek Lóng Pillar
9The Lady's Cave
10The Axemaster's Holding Cell
11Valley Sha-Chi Tower Summit
12Red Thread Barrier
13The Lady's Rift
14Broken Puppet Valley
15Valley Sha-Chi Tower Base
16Flesh Lily Fields
17Waterfall Bridge
18Ruthless Archer Camp
19Outpost Courtyard
20Crimson Manor
21First Meeting with Yu'er
22The Axemaster's Fall
23Scavenger Pens
24Lóng Pillar

Bell rules

RuleWhat the game does
ActivationTouching a Bell for the first time activates it. Each touch makes it the place you revive at and the place the game saves.
MapAn area's map opens once any Bell in it is active; each Bell reveals its own sections of the map.
TraverseTraverse and The Realm of Mirage are offered only once two or more Bells are active, and not at Bells that block traversal.
Last chapterDuring part of the last chapter every Bell refuses Traverse until the story lifts the lock or the ending reaches the Realm of Mirage.
66 DaysOn 66 Days, Save at a Bell writes straight to the run's own save slot. Resting at a Bell does not change the day count, but on 66 Days the first touch of Lóng Pillar Overlook, The Axemaster's Fall, Crimson Forest, Thieves' Camp, The Lady Grounds, Puppet Testing Grounds and Myst's Tavern costs one day each, and so do the story scenes at Place of Awakening, Hidden Storehouse and Mountain God Temple. Difficulties lists every event that costs a day.
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