Obtained from
Linked items
Information
Ranged Weapon
Fire Rate (RPM)
700
Magazine Size
75
Range
45
Durability
100
Conflicting Memories (Passive)
Trigger Shrapnel after hitting the target 12 time(s) (deals 60% Shrapnel DMG to Metas) . For every 25 rounds in the magazine, Shrapnel triggers on 1 additional body part(s), up to 6 . If magazine capacity exceeds 90 rounds, for every additional 15 rounds, Shrapnel DMG multiplier +10% . Magazine capacity +40
Keywords
Deals DMG to extra parts of the enemy. Upon hitting an enemy with a bullet, deal 60% Attack as Weapon DMG to a different random part. The element type is the same as the weapon's element. The additional damage can Crit, strike Weakspots, and will decay with distance. Actual Factor = 60% × (1 + Shrapnel DMG Factor Bonus) × (1 + Shrapnel Final DMG Bonus).
<Bullet Effect>
Elemental attributes and damage bonus