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Torik

People and places · Traders

Torik

CampBandit Camp
GuildBandit
LocationBandit Camp
Distinct goods25

Attributes

Level14
Health500
Strength100
Dexterity40
Super armor165
XP on defeat140

Protection

  • 35 bluntProtection
  • 35 edgeProtection
  • 30 pointProtection
  • 23 fireProtection
  • 18 energyProtection
  • 20 iceProtection
  • 18 windProtection

Combat matchup

Recorded values use Gothic difficulty. Unconfirmed equipment and unarmed attacks are estimates.

25
Your hit
20
Hits to drop the target
121
Their hit
1
Hits to drop you
35
Target protection
500
Target health at selected difficulty

Dangerous matchup

Ranged uses Dexterity and Point protection; melee uses Strength and the selected channel. Connecting hits are floored at 1. A charged heavy strike doubles the baseline; blocked swings land 1. Fully drawn shots land about a quarter higher; partial draws scale down. Attack-chain damage varies.

↵Open build planner

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Weapon details

  • 26Weapon damage
  • EdgeDamage type
  • 20Needs Strength
  • 100Worth in ore
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