People and places · Traders
Alberto
Attributes
Protection
- 21 bluntProtection
- 21 edgeProtection
- 22 pointProtection
- 20 fireProtection
- 14 energyProtection
- 18 iceProtection
- 12 windProtection
Confirmed equipment
Combat matchup
Recorded values use Gothic difficulty. Unconfirmed equipment and unarmed attacks are estimates.
- 39
- Your hit
- 8
- Hits to drop the target
- 82
- Their hit
- 1
- Hits to drop you
- 21
- Target protection
- 296
- Target health at selected difficulty
Dangerous matchup
Ranged uses Dexterity and Point protection; melee uses Strength and the selected channel. Connecting hits are floored at 1. A charged heavy strike doubles the baseline; blocked swings land 1. Fully drawn shots land about a quarter higher; partial draws scale down. Attack-chain damage varies.
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Weapon details
- 17Weapon damage
- EdgeDamage type
- 14Needs Strength
- 31Worth in ore
Where to find it - Overworld
Where to find it - Satellite
Goods for sale
Digger's Trousers400 ore | 1 in stockArmour
Essence of Healing25 ore | 5 in stockFood & potions
Lockpick15 ore | 4 in stockKeys
Beer10 ore | 5 in stockFood & potions
Grilled Meat7 ore | 8 in stockFood & potions
Bread6 ore | 10 in stockFood & potions
Candle6 ore | 2 in stockGoods
Apple4 ore | 12 in stockFood & potions
Pickaxe4 ore | 3 in stockWeapons
Water4 ore | 10 in stockFood & potions
Plate2 ore | 5 in stockGoods
Torch2 ore | 10 in stockWeapons
Tumbler2 ore | 5 in stockGoods
Arrow1 ore | 26 in stockGoods
Bolt1 ore | 12 in stockGoods
Ore Nugget1 ore | 32 in stockGoods
Wooden spoon1 ore | 8 in stockGoods
Values are the item's base worth in ore - the lumps of magic ore that are the Colony's only currency.
Carried items
These are the items this character actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Character profile