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Alberto

People and places · Traders

Alberto

CampOld Mine
GuildOutsider
LocationOld Mine
Distinct goods17

Attributes

Level12
Health296
Strength70
Dexterity40
Super armor140
XP on defeat120

Protection

  • 21 bluntProtection
  • 21 edgeProtection
  • 22 pointProtection
  • 20 fireProtection
  • 14 energyProtection
  • 18 iceProtection
  • 12 windProtection

Combat matchup

Recorded values use Gothic difficulty. Unconfirmed equipment and unarmed attacks are estimates.

39
Your hit
8
Hits to drop the target
82
Their hit
1
Hits to drop you
21
Target protection
296
Target health at selected difficulty

Dangerous matchup

Ranged uses Dexterity and Point protection; melee uses Strength and the selected channel. Connecting hits are floored at 1. A charged heavy strike doubles the baseline; blocked swings land 1. Fully drawn shots land about a quarter higher; partial draws scale down. Attack-chain damage varies.

↵Open build planner

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Weapon details

  • 17Weapon damage
  • EdgeDamage type
  • 14Needs Strength
  • 31Worth in ore
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