Skip to content
WikilyWIKILY
All games19 Wikis · pick your game
ESCCharacters
Talas

People and places · Characters

Talas

Speaks with the player
CampSwamp Camp
GuildNovice
LocationSwamp Camp
Level7

Voice and dialogue

Voice lines57
Hero scene lines0
Dialogue topics1

Attributes

Health78
Strength19
Dexterity10
Super armor49
XP on defeat70

Gothic difficulty values - Novice and Hard rescale them in-fight.

Combat calculator

Their protection

Edge4
Blunt4
Point0
Fire8
Energy8
Ice8
Wind8

Their attack

Morning Star

23 weapon damage · Melee

Health 78

Strength 19

Dexterity 10

Combat matchup

Difficulty

Favourable

Your hit: 56 · 2 hits to drop Talas.

Their hit: 37 · 3 hits to drop you.

Your attack

Talas: 4 Edge protection, 78 health.

Your defence

Morning Star: 23 damage + 19 Strength - 5 protection.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Confirmed equipment

Weapon details

  • 23Weapon damage
  • BluntDamage type
  • 19Needs Strength

Protection

  • 4 bluntProtection
  • 4 edgeProtection
  • 0 pointProtection
  • 8 fireProtection
  • 8 energyProtection
  • 8 iceProtection
  • 8 windProtection
↵Camps