People and places · Characters
Joru
Voice and dialogue
Attributes
Gothic difficulty values - Novice and Hard rescale them in-fight.
Combat calculator
Their protection
Combat matchup
Dangerous
Your hit: 50 · 3 hits to drop Joru.
Their hit: 70 · 2 hits to drop you.
Your attack
Joru: 10 Edge protection, 148 health.
Your defence
Lester's Mediator: 60 damage + 15 Strength - 5 protection.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Confirmed equipment
Weapon details
- 60Weapon damage
- BluntDamage type
- 52Needs Strength
Protection
- 10 bluntProtection
- 10 edgeProtection
- 5 pointProtection
- 12 fireProtection
- 12 energyProtection
- 12 iceProtection
- 12 windProtection
Carried items
These are the items this character actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Dialogue
Well, Baal Cadar sells them, but that won't do you much good, considering he doesn't talk to you.
Well, Baal Cadar sells them, but that won't do you much good, considering he doesn't talk to you. Maybe one of the other gurus can help you? I don't know, man. Look around. Where do I find scrolls with Sleeper magic?
That depends on the guru. Baal Cadar, for example, teaches the novices the magic of the Sleeper.
That depends on the guru. Baal Cadar, for example, teaches the novices the magic of the Sleeper. If you want his attention, try and use a magic scroll in his vicinity. Not a Windfist, of course - try putting one of his students to sleep or something, you get the idea. Baal Namib, the one by the entrance, is a tough nut. I think Lester might be able to help you out here - just ask him when the old man is not around. The other gurus aren't as hard to impress ... just make yourself useful, and make sure they notice. Sure thing - you scratch my back, I scratch yours. I helped you out. Your turn now: how do I impress the gurus? All right. Thanks for the tips.
Oh, so you're looking to join us? That's nice. Let's see ... hmm, yeah, I might be able to help you.
Oh, so you're looking to join us? That's nice. Let's see ... hmm, yeah, I might be able to help you. I'm still a novice, but I know these people better than most. That said, I want you to do me a favor first. Have you been to Fortuno yet? I'm to win the favor of the baals. Do you have any tips?
Then you already got your daily ration? Give it to me, and we have deal.
Then you already got your daily ration? Give it to me, and we have deal. I'll think about it.
I guess you could call him the quartermaster - he gives out our daily smoke rolls.
I guess you could call him the quartermaster - he gives out our daily smoke rolls. I'll think about it.
Good choice. All right, here we go: I'm sure you already noticed almost none of the gurus are willing to talk to you, which makes it hard to impress them.
Good choice. All right, here we go: I'm sure you already noticed almost none of the gurus are willing to talk to you, which makes it hard to impress them. There are ways to work around that, but they are different for each of them. I can give you some tips. Here are some smoke rolls for you.
Wait, what's that? I want three rolls of black sage, that was the deal. Bring me the herbs, and you get your advice.
Wait, what's that? I want three rolls of black sage, that was the deal. Bring me the herbs, and you get your advice.
Not yet. But Kalom only ever gives us a few rolls.
Not yet. But Kalom only ever gives us a few rolls. Only the gurus get enough swampweed to truly elevate themselves into the spiritual realm. But I don't mind ... someday, I'll be a guru, and then I'll finally get enough to witness our master in all his glory. Someday ... So? Has the Sleeper spoken to you yet?