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Gor Na Toth

People and places · Characters

Gor Na Toth

Speaks with the player
CampSwamp Camp
GuildTemplar
LocationSwamp Camp
Level16

Voice and dialogue

Voice lines0
Hero scene lines12
Dialogue topics5

Attributes

Health392
Strength100
Dexterity80
Super armor200
XP on defeat160

Gothic difficulty values - Novice and Hard rescale them in-fight.

Combat calculator

Their protection

Edge30
Blunt30
Point25
Fire30
Energy28
Ice28
Wind28

Their attack

Custodian's Blade

71 weapon damage · Melee

Health 392

Strength 100

Dexterity 80

Combat matchup

Difficulty

Dangerous

Your hit: 30 · 14 hits to drop Gor Na Toth.

Their hit: 166 · 1 hit to drop you.

Your attack

Gor Na Toth: 30 Edge protection, 392 health.

Your defence

Custodian's Blade: 71 damage + 100 Strength - 5 protection.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Confirmed equipment

Weapon details

  • 71Weapon damage
  • EdgeDamage type
  • 56Needs Strength

Protection

  • 30 bluntProtection
  • 30 edgeProtection
  • 25 pointProtection
  • 30 fireProtection
  • 28 energyProtection
  • 28 iceProtection
  • 28 windProtection
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