People and places · Characters
Ghorim
Voice and dialogue
Attributes
Gothic difficulty values - Novice and Hard rescale them in-fight.
Combat calculator
Their protection
Combat matchup
Dangerous
Your hit: 50 · 3 hits to drop Ghorim.
Their hit: 70 · 2 hits to drop you.
Your attack
Ghorim: 10 Edge protection, 148 health.
Your defence
Lester's Mediator: 60 damage + 15 Strength - 5 protection.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Confirmed equipment
Weapon details
- 60Weapon damage
- BluntDamage type
- 52Needs Strength
Protection
- 10 bluntProtection
- 10 edgeProtection
- 5 pointProtection
- 12 fireProtection
- 12 energyProtection
- 12 iceProtection
- 12 windProtection
Carried items
These are the items this character actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Dialogue
Damn right, I did. Finally some rest ... thanks again, mate.
Damn right, I did. Finally some rest ... thanks again, mate. Seems you finally got relieved.