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Cor Kalom

People and places · Characters

Cor Kalom

Speaks with the player
CampSwamp Camp
GuildGuru
LocationSwamp Camp
Level30

Voice and dialogue

Voice lines0
Hero scene lines2
Dialogue topics1

Attributes

Health600
Mana50
Strength80
Dexterity50
Super armor200
XP on defeat300

Gothic difficulty values - Novice and Hard rescale them in-fight.

Combat calculator

Their protection

Edge18
Blunt18
Point12
Fire60
Energy30
Ice30
Wind30

Their attack

Kalom's Sword

70 weapon damage · Melee

Health 600

Strength 80

Dexterity 50

Combat matchup

Difficulty

Dangerous

Your hit: 42 · 15 hits to drop Cor Kalom.

Their hit: 145 · 1 hit to drop you.

Your attack

Cor Kalom: 18 Edge protection, 600 health.

Your defence

Kalom's Sword: 70 damage + 80 Strength - 5 protection.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Confirmed equipment

Weapon details

  • 70Weapon damage
  • EdgeDamage type
  • 55Needs Strength

Protection

  • 18 bluntProtection
  • 18 edgeProtection
  • 12 pointProtection
  • 60 fireProtection
  • 30 energyProtection
  • 30 iceProtection
  • 30 windProtection

Equipment examples

Equipment examples. These items are separate from this character's carried items and loot.

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