People and places · Characters
Cor Kalom
Voice and dialogue
Attributes
Gothic difficulty values - Novice and Hard rescale them in-fight.
Combat calculator
Their protection
Combat matchup
Dangerous
Your hit: 42 · 15 hits to drop Cor Kalom.
Their hit: 145 · 1 hit to drop you.
Your attack
Cor Kalom: 18 Edge protection, 600 health.
Your defence
Kalom's Sword: 70 damage + 80 Strength - 5 protection.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Confirmed equipment
Weapon details
- 70Weapon damage
- EdgeDamage type
- 55Needs Strength
Protection
- 18 bluntProtection
- 18 edgeProtection
- 12 pointProtection
- 60 fireProtection
- 30 energyProtection
- 30 iceProtection
- 30 windProtection
Quests
- The Water Mages' PlanNew Camp | Chapter 3
- The Old Camp: Chapter 1Old Camp | Chapter 1
- The Cult's RecipeOld Camp | Chapter 1
- Swampweed HarvestSwamp Camp | Chapter 1
- Swampweed MonopolySwamp Camp | Chapter 1
- Admission to the Swamp CampSwamp Camp | Chapter 1
- I could get information from Joru.Swamp Camp | Chapter 1
- The AlmanacSwamp Camp | Chapter 2
- The Minecrawler NestSwamp Camp | Chapter 2
- The Lost ApprenticeSwamp Camp | Chapter 2
- Herb DeliverySwamp Camp | Chapter 2
- Y'BerionSwamp Camp | Chapter 2
- Orc CemeterySwamp Camp | Chapter 3
Equipment examples
Equipment examples. These items are separate from this character's carried items and loot.
Carried items
These are the items this character actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.