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Genetics Pro (Hair & Eyes & BeautySpots)
Mod

Genetics Pro (Hair & Eyes & BeautySpots)

Experimental mod to allow unnatural hair and eyes to be genetic (Full body beauty spots have been made genetic) Hair and eye colors use the Punnet System. Paral...

Statistiques du Workshop

Abonnés au total

1 500

Abonnés actuels

935

Favoris au total

130

Vues

1 979

Taille du fichier

72 KB

Dernière mise à jour

18 juin 2026

Publié

28 mai 2026
Auteur
blams
Catégorie
Mod
Étiquettes
Mod, Paramaker, Skin Detail, Hairstyle, Misc
ID Workshop
3734167717
Commentaires Steam
16

Captures d'écran

Description du mod

Experimental mod to allow unnatural hair and eyes to be genetic

(Full body beauty spots have been made genetic)

Hair and eye colors use the Punnet System. Paralives uses SWATCHES linked to specific phenotypes and genes to decide what hair color a Para will have. (Custom swatches will not be included in the genetic pool unless linked to a phenotype. See MODDERS section below)

**EYES**

By default eye colors are Blue, Green and Brown

I've added the following colors/alleles: Cyan, Black, White, Magenta, Yellow, Red and Green.

The order of dominance is as follows

Brown -> Green -> Blue -> Cyan -> Magenta -> Red -> Yellow -> Black -> White

All paras have two alleles. If, for example, a para inherits the Green allele and the Black allele, the Green is dominant and so the para will have green eyes.

I have changed the existing swatches which previously linked to Eye_Unnatural phenotype, to be linked to my new custom phenotypes depending on their iris color.

**HAIR**

By default eye colors are Brown, Blond and Black

(The game considers Red hair to be an unnatural color)

I've added the following colors/alleles: Cyan, White, Magenta, Yellow, Red, Blue and Green.

The order of dominance is as follows

Black -> Blue -> Cyan -> Magenta -> Green -> Brown -> Red -> Yellow -> Blond -> White

All paras have two alleles. If, for example, a para inherits the Cyan allele and the Red allele, the Cyan is dominant and so the para will have cyan hair.

I have changed the existing swatches which previously linked to Hair_Unnatural phenotype, to be linked to my new custom phenotypes depending on their base color.

**SKIN** I'm working on having it in a separate mod as I've had a lot of issues, so I've removed this from my mod. In theory, you could have my mod with another that exclusively allows for unnatural skin color genetics.

**BEAUTY MARKS** I've made the Full Body beauty spots genetic. (In the moles section, the one without a slider option).

!--INFO--! When playing, you can input 'printgenome' in the cheat command window to see your para's genes.

----**FOR MODDERS**---- I have made sure there is at least one swatch for all phenotypes. You can make a mod to add more swatches for the genetic pool. All you need to do is add the code of my modded phenotypes to the Phenotype property. You can't do that in the control panel while editing your mod. You'll have to do that manually in the Swatches.settings file after creating a new swatch WHILE editing your mod.

Here are the codes for all added phenotypes

--EYES-- -Base game

Blue 4185312397541987911

Brown 8550290956716015310

Green 2030982953764475385

-Mine

Black 9086848264961396578

White 4055356963379657663

Magenta 4296281304371214158

Cyan 8919195798601535078

Yellow 8446684131165353340

Red 338280107914999538

Green 9199464638528021206

--HAIR-- -Base game

Blond 5997943078673214151

Brown 3236473259169016446

Black 7776402386580479885

-Mine

Cyan 1145720058924183262

Magenta 8395770718721211171

Yellow 4949897630786586047

Red 7178384320613437282

Blue 2500841707954461209

Green 2339796928647168870

White 6057750660947203602

https://paralives.wiki.gg/wiki/Genetics_modding

Rédigée par l'auteur du mod sur le Steam Workshop et affichée dans sa langue d'origine.

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