Cooldown
Cast delay
Unlock
XP multiplier
Element
School
Explosion2 2048
Explosion damage
Explosion radius
Same school
Builds
- One Man Army(Latest update: Version 0.2.0.4) This build focuses on the spells and their synergies as well as your jokers. It shines the most whether solo or co-op not only due to its ability to clear hordes easily, but also with its ability to keep yourself healthy. I have tried and tested this build in both Nightmare and Very Hard difficulties with my personal record of 2,812 kills, 84,000+ damage, and 70,000+ EXP (shotgun and revolvers combined) on Nightmare difficulty so far. It is really up to you on how you will use the spells but! I recommend you use Wisp first, shoot it (using the revolvers) to make it blue, activate acid rain on where most enemies are, and use Blizzard last. Watch the spells take out enemies before you can even say "Yeehaw". (Feel free to swap out Helping Hand joker with any).+20
- Life Steal (FROSTBURN Update)Gunshot for everything, dual revolvers for making ammo and healing, mino for reload, rain and blizzard are your "oh crap" button.+11
- Basically immortal tankTanks every nightmare threat, clear every storm and sit in a chair for bossfight+9
- the spellslingerA loadout built around a Long Ranger primary, Bow sidearm, Ice / Fire / Acid spells, 14 jokers.+7
- Jack of All Trades (Solo/Coop Nightmare)A balanced kit to handle any problem: movement speed, AoE, single-target dmg, sustain and survivability.+5
- firerate sniperhttps://www.youtube.com/watch?v=dQw4w9WgXcQ+5
How it playsA storm that follows you, dealing damage to all enemies around you and shielding allies the whole time it is out. Blizzard is the Frost ultimate at level 35 and a 120 second cooldown, the longest in the school. It moves with you, so the storm goes where you go rather than where you aimed. Stand in the fight and keep your team inside the radius. Against a boss the ticks barely register; against a wave they add up, and the shielding runs the whole time either way.
Strategy
Strengths
- Follows you instead of sitting where it was cast
- Damages every enemy around you for the full duration
- Shields allies continuously while the storm is up
Weaknesses
- 120 second cooldown, the longest in the Frost school
- It follows you, so it goes where you go rather than where you aimed
- Level 35 unlock, the last Frost spell you get
XP & Leveling
XP per cast
144
First cast bonus
+200
344 total
Casts per level
7
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| Level | Total XP | Casts |
|---|---|---|
| Level 1 | 0 XP | 0 casts |
| Level 4 | 3,000 XP | 21 casts |
| Level 12 | 11,000 XP | 77 casts |
| Level 20 | 19,000 XP | 132 casts |
| Level 35 | 34,000 XP | 237 casts |
Video playbook
Every school
Every Spell Combo in Far Far West
Cross-school combo overview - quick reference for what stacks with what.
Bull's Guidebook · 25 feb 2026Watch ↗Fastest Spell XP routes
Two fastest spell-XP routes - useful no matter which school you're maining.
Bull's Guidebook · 30 abr 2026Watch ↗
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