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Mechanic

Modifiers

Strike a deal with the Dealmaker: optional mission modifiers that pay extra XP and Uranium.

Since version 0.3.0.0, modifiers are opt-in. Up to two Dealmakers appear in a mission, one at the spawn and one roaming, and each offers two modifiers to choose from plus a random third pick with fixed rewards. Dealmakers leave once the main objective is done. According to the patch notes, Mission XP from a modifier is added to your hero and to both of your weapons. The table lists every modifier enabled in build 26133607 with the rewards from the game's modifier table.

IconEffect
BattlecryEasyYou automatically throw your hat from time to time10016
CinemaEasyA proper Western, just like in the movies1008
Dead DrunkEasyDrinking a healing bottle makes you dizzy25020
Devil DustEasySpawns giant tornadoes across the map25024
DroughtEasyHealth regen sources are reduced by 25%40032
FarmyardEasyChickens spawn, friendly until you hit them25020
Forbidden MagicEasyOne of your spells is cursed and hurts you when cast35032
Ghost NukersEasySummons ghost Nukers that vanish when killed but explode if they reach you40032
Great DepressionEasyChests have a 50% chance to drop nothing30024
Left-HandedEasyYou are now left-handed1008
MirageEasyFake chests and Jokers randomly appear25024
Raining FireEasyA meteor barrage hits your area every 45 to 60 seconds25024
Sea MinesEasySea mines drop from the sky at random25024
Slippery SlopeEasyThe ground is now slippery25016
TeleportotronEasyYou are randomly teleported every 50 to 70 seconds10016
BlackoutClassicEverything is dark, and you can only see with a flashlight70052
CHOOO CHOOOClassicGhost trains come barreling through40040
CannonballClassicWhenever you take damage, you get knocked back55040
Double or NothingClassicEach Joker you pick up has a 33% chance to either vanish or offer extra choices55040
Full SpeedClassicGame speed is increased by 15%70052
GaryClassicGary is here70052
GreedClassicEvery Joker you pick up deals 20% of your max. HP in damage55040
Internet 3.0ClassicFree ads! Unskippable ads!50032
MirrorClassicYour HUD is mirrored40040
NecromancyClassicEnemies have a 20% chance to respawn when killed70052
NemesisClassicYour nemesis shows up every 40 to 60 seconds55040
PressureClassicA storm starts every 5 minutes55040
SupercellClassicStorms are 50% longer55040
Trash ExpressClassicA toxic waste airdrop lands every few minutes40032
JACKPOTGoodEnemies are twice as likely to drop Jokers!1000
Random ModifierRandom pickDo you want to try your luck...?80048
RagestormDisturbanceYour disturbance manifested. Lightning strikes from the sky1000
Dealmaker

Odds per difficulty

Each offer also has a 5% chance to be the good modifier, JACKPOT, instead. Values from the game's random-modifier function.

Each offer also has a 5% chance to be the good modifier, JACKPOT, instead. Values from the game's random-modifier function.
DifficultyEasyClassic
Normal80%20%
Hard50%50%
Very Hard30%70%
Nightmare10%90%

Activating an Easy modifier raises Disturbance by 5% and a Classic one by 10% (patch notes). Ragestorm cannot be picked: it starts on its own at 100% Disturbance. Tornado Party is in the files but switched off.

Frequently Asked Questions

How do modifiers work in Far Far West?

Find a Dealmaker during a mission and pick one of the modifiers it offers. Each modifier makes the mission harder or stranger and pays Mission XP and Uranium when you finish.

How many modifiers are there?

29 regular modifiers (15 Easy and 14 Classic), the good modifier JACKPOT, the random pick, and Ragestorm, which only triggers at 100% Disturbance.

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