Saltar al contenido
WikilyWIKILY
Todos los juegos32 wikis ยท elige tu juego
Manual de campoComodines

Cambiar de juego

32 wikis ยท elige tu juego
Far Far West en la app de WikilyGratis ยท 4.4โ˜…4.6โ˜… ยท Pantalla completaDescargarDescargar

Far Far West Jokers

Perk cards you stack between rounds. Six tiers from Normal to Unique.

1slot
KNUCKLE DOWN
+10% melee damage
Max. 1
3slots
LAST BASTION
Upon reaching 25% HP, gain +50 shield (cooldown: 60 sec.)
Max. 1
1slot
LAST DANCE
While at or below 30% HP, gain +30% move speed
Max. 2
4slots
LAST STAND
While at or below 30% HP, reduce all damage taken by -30% and gain 10% melee lifesteal
Max. 1
3slots
LAZY
Ammo pickups are disabled. Gain 10% of max ammo every 12 sec.
Max. 1
4slots
LIFE PACT
Kills heal you for 2 HP, but max. HP is reduced by 30%
Max. 2
1slot
LIGHTWEIGHT
-5% gravity
Max. 2
4slots
LINGERING THROW
Doubles the lingering time. Combines with Lingering Time upgrade
Max. 1
2slots
LUCKY STRIKE
+10% chance to deal double damage per hit
Max. 2
5slots
LULLABARD
Gain an extra chord per hit and a wider healing zone, but lose the slam attack. The healing radius is 2048 game units in version 0.2.0.20.
Max. 1
2slots
LUNGE
+15% melee range and hitbox size
Max. 1
5slots
MACHINE GUN
Per mission, the weapon gains +0.3% attack speed for every 50 damage dealt
Max. 1
3slots
MAGIC FRIENDSHIP
Passively regain 0.5 HP per second while near allies
Max. 2
1slot
MAGIC RELOAD
Automatically reload your weapon after casting a spell
Max. 1
3slots
MARK ACE
Bullets mark enemies for 5 sec. Marked enemies take +15% damage
Max. 1
2slots
MEDICARD
Picking up a joker heals for a bonus +35HP
Max. 1
6slots
MINDSHOT
Weakspot hits cause an explosion
Max. 1
4slots
MOON GRAVITY
-25% gravity
Max. 2
5slots
OVERBLAST
Shoots an extra pellet for every 4 missing shots in the magazine
Max. 1
5slots
OVERDRAW
Charge for 2 sec. to fire 3 arrows in a cone. Attack speed reduces charge time
Max. 1
1slot
PANIC ATTACK
When you take HP damage, gain +20% damage for 3 sec.
Max. 1
1slot
PARTY SHOT
+50% chance for weakspot hits to blow confetti. Useless!
Max. 2
3slots
PEW PEW PEW
+20% attack speed
Max. 1
2slots
PICK PICK
+10% chance on hit to spawn damaging pickaxes on the target
Max. 2
1slot
PIGSHOT
+5% chance to spawn a pig on impact. Attack them to make them explode.
Max. 2
2slots
PRECIOUS RUSH
+10% chance for a speed-boosting ring to spawn when an enemy dies
Max. 2
2slots
PRICKLY PEAR
When you take HP damage, deal the same damage plus 15 back to the attacker.
Max. 1
4slots
PYRO MASTERY
Gain -10% Pyro spells cooldown per equipped Pyro spell
Max. 1
1slot
QUICKDRAW
+40% swap speed
Max. 2
2slots
RAGE
Upon reaching 25% HP, release a wave that burns nearby enemies (cooldown: 60 sec.)
Max. 1
3slots
RAMPAGE
Gain 5% reload speed on kill for 10 sec., up to 100%
Max. 2
1slot
RELENTLESS
While at or below 30% HP, deal +30% damage
Max. 1
3slots
RELOAD MASTERY
Reloading an empty clip is 50% faster
Max. 2
5slots
RICOCHET
The fired bullet ricochets, with a 30% chance to automatically hit a nearby enemy
Max. 1
4slots
RIPOSTE
After your shield absorbs a hit, your next attack deals +100% damage. The bonus applies to the entire Boomerang throw or shotgun blast.
Max. 2
1slot
RUBBER DUCK
Walking makes rubber duck noises. Useless!
Max. 1
2slots
RUN & GUN
+30% move speed when shooting
Max. 6
2slots
RUN & RELOAD
+50% move speed when reloading
Max. 6
4slots
RUSH BLAST
The first 3 bullets in your magazine have 100% accuracy and shoot further away
Max. 1
3slots
SCAVENGER STAR
Gain +100% pickup range. Gain +30% move speed while holding the Sheriff Stars
Max. 1
Se muestran 120 de 153 entradas
Far Far West jokers

Far Far West features 153 joker cards across six rarity tiers, from Normal to Unique. Jokers are cards that modify your loadout: most boost a stat per stack, some only under a condition or on certain weapons. Higher tiers use more joker slots, and each joker stacks up to its own maximum.

Some jokers apply to all weapons, while others are restricted to specific weapons. Filter by tier, class, or weapon below to find the right combination for your build.

Each rail starts with 14 slots. A Normal card takes 1 and every tier above it takes one more, up to 5 for a Legendary. Unique cards vary: in version 0.3.0.0 each one costs between 2 and 6 slots depending on its effect, and the cost is printed on the card. Cards that grant Shield Points feed a bar above your HP that absorbs damage first, capped at 100.

Frequently Asked Questions

How many jokers are in Far Far West?

Far Far West has 153 joker cards across 6 tiers, from Normal to Unique. Each joker changes how your loadout performs, from flat stat boosts to weapon-specific effects.

What is the best joker in Far Far West?

Unique is the highest tier, and the Unique jokers carry the weapon-specific effects. Which joker is best depends on your weapon and spell loadout.

How do jokers work in Far Far West?

Jokers use a limited number of slots on each rail. Normal cards cost 1, Fine 2, Prime 3, Mythic 4 and Legendary 5. Unique cards have individual costs from 2 to 7; use the cost shown on each card. Each joker has its own stack limit and equipment restrictions.

Where do jokers come from?

From the shop, from gambling at the Gamba Machine, and from loot during missions. Each joker's page shows which of those apply to it.

รšnete a la comunidad de creadoresLas personas que construyen la wiki de Far Far West estรกn en nuestro Discord. Haz preguntas, sugiere pรกginas o ayรบdanos a construirla.Unirse a Discord (abre Discord en una pestaรฑa nueva)