Effect summary
Max stack
Slot cost
Buy price
Sell price
Tier
What it does
Available on
- Banjo
- Boomerang
- Bow
- Dual Revolvers
- Knuckles
- Lasso
- Leveredge
- Long Ranger
- Minigun
- Quad Cylinder
- Revolver
- Sheriff Star
- Shotgun
- Jetpack
Availability
Bought from shop
Available from gambling
Looted in solo runs
Base value
Builds
- Solo/Duo NightmareI tested the build with many variations, and on Nightmare difficulty this proved to be the most reliable and most stable setup. While it holds its own even solo, the true potential of the abilities is especially effective in Duo. The synergy between the gear and abilities guarantees constant damage and almost indestructible survivability.+448
- Ratata Minigun V8Can't Stop, Won't Stop, Don't Stop+126
- Basically immortal tankTanks every nightmare threat, clear every storm and sit in a chair for bossfight+19
- [Bow/Minigun] Holy PigmarBombardment Obliteration Weapon makes hordes a breeze.+10
- the spellslingerA loadout built around a Long Ranger primary, Bow sidearm, Ice / Fire / Acid spells, 14 jokers.+8
- Nearly Infinite MinigunSpeedster is capped at 90% Speed, 90% Speed = 45% Damage/Fire Rate. This build strikes a balance between high boss damage, high mobility, high survivability for Nightmare, high uptime on the Minigun with low downtime in the form of seeking out ammo and extremely high AoE/Cluster clear and Gold generation in the form of Ultra Draw shots via the Bow, backfed by 6 Gold Tooth Jokers(Ultra Draw. Thunderstrike isn't integral to the structure of the build, as a matter of fact Ritual, Rescue, Wisp and Bubble(for Bow Shot+Bubble into Fire patches Fire Tornado Combos) are all viable and frequent swap outs for me. I utilize Thunderstrike mostly for the Thunderstrike->Immediate Animation Cancel with Boing->Dash and fly across the map combo, every 100 seconds I get to cross essentially the entire map.+6
Same tier
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