Gráficos
Generador de Engine.ini
196 tarjetas gráficas y el preajuste que AION 2 da a cada una.
Graphics card
No card pickedPreset Alto
Goal
Fixes
Quick tuning
Distancia de visiónDistance at which the world, objects and foliage are drawn in detail.
Detalle de personajesDetail of characters, monsters and NPCs further away.
Sombras y reflejosShadow quality, small shadows and screen reflections, in preset steps.
Efectos de habilidadParticles and the light effects cast.
Follaje y hierbaHow much foliage and grass is drawn.
PosprocesadoBloom, depth of field, lens flares and light shafts.
Nitidez
Resolución de renderizadoPercent of the screen resolution the world renders at.
BrilloMid tones of the picture.
VRAMTexture memory set to half the card's VRAM and kept inside it.
Límite de fotogramasOverrides the in-game limit.
Niebla
Reflejos del agua
Respuesta de entradaResponsive: rendering no longer runs a frame behind the game.
Carga de texturas
Limpieza de memoriaWhen the game frees memory it no longer needs.
Estilo visual
Settings
Image0/15
EnfoqueSharpens the whole picture. 0.5 is half strength, 1 full.
r.Tonemapper.SharpenProfundidad de campoBlur on things out of focus.
r.DepthOfFieldQualityDesenfoque de movimientoBlur on fast movement. Off at every preset already.
r.MotionBlurQualityDestellos de lenteFlares from bright lights.
r.LensFlareQualityAberración cromáticaColoured fringes at the edges of the screen.
r.SceneColorFringeQualityBloomGlow around bright light.
r.BloomQualityHaces de luzRays of light through gaps.
r.LightShaftQualityNiebla de alturaFog over the landscape.
r.FogNiebla volumétricaFog that light passes through.
r.VolumetricFogTonos mediosBelow 0.5 darkens the mid tones, above brightens them.
r.Color.MidResolución de renderizadoPercent of the screen resolution the world renders at.
r.ScreenPercentageResolución de efectosResolution of see-through effects, in percent.
r.SeparateTranslucencyScreenPercentageGamma fijaReplaces the screen's colour curve with this fixed gamma.
r.TonemapperGammaTonos oscurosAbove 0 lifts the darks towards grey; below 0 turns more darks black.
r.Color.MinAltas lucesBelow 1 darkens the highlights; above 1 moves more colours towards white.
r.Color.MaxView distance and detail0/7
Distancia de visiónHow far away things are still drawn.
r.ViewDistanceScaleDistancia de detalle de objetosHigher switches objects to simpler versions sooner. 0.5 keeps full detail twice as far.
r.StaticMeshLODDistanceScaleDetalle de personajesBelow 0 keeps characters and monsters detailed further away.
r.SkeletalMeshLODBiasDetalle de geometríaThe triangle size the world is drawn at, in pixels. Lower is finer.
r.Nanite.MaxPixelsPerEdgeCantidad de follajeHow much foliage is drawn.
foliage.DensityScaleCantidad de hierbaHow much grass is drawn.
grass.DensityScaleDistancia de detalle del follajeHigher keeps foliage detailed and drawn further away.
foliage.LODDistanceScaleShadows and lighting0/10
Calidad de sombras0 turns shadows off.
r.ShadowQualityDistancia de sombrasHow far away shadows are drawn.
r.Shadow.DistanceScaleSombras pequeñasObjects smaller on screen than this cast no shadow. Higher drops more.
r.Shadow.RadiusThresholdSombras de contactoFine shadows where objects touch.
r.ContactShadowsIluminación globalLight bouncing off surfaces (Lumen). Can only be turned off here.
r.Lumen.DiffuseIndirect.AllowReflejos LumenReflections from Lumen. Can only be turned off here.
r.Lumen.Reflections.AllowDetalle de iluminaciónRays per lighting probe: this number squared.
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolutionReflejos en pantallaReflections of what is on screen.
r.SSR.QualityOclusión ambientalSoft shading in corners and creases.
r.AmbientOcclusionLevelsReflejos del aguaHow water reflects the scene.
r.Water.SingleLayer.ReflectionEffects0/2
Cantidad de partículasScales how many particles effects spawn.
r.EmitterSpawnRateScaleLuces de partículasLight cast by effects.
r.ParticleLightQualityTextures and memory1/8
Memoria de texturasMemory for textures, in MB.
r.Streaming.PoolSizeMantener las texturas en la VRAMLimits texture memory to the free memory of the graphics card.
r.Streaming.LimitPoolSizeToVRAMNitidez de texturasEach step loads textures one size smaller.
r.Streaming.MipBiasAumento de detalle de texturasAbove 1 asks for sharper textures, below 1 for softer.
r.Streaming.BoostCargar texturas completasEvery texture in use loads in full, as fast as possible.
r.Streaming.FullyLoadUsedTexturesMemoria de carga de texturasTemporary memory for loading textures, in MB.
r.Streaming.MaxTempMemoryAllowedLimpieza al descargar una zonaOn frees memory as soon as an area unloads, with a short hitch at that moment.
s.ForceGCAfterLevelStreamedOutIntervalo de limpieza de memoriaSeconds between memory cleanups.
gc.TimeBetweenPurgingPendingKillObjectsFrame rate0/2
Límite de tasa de fotogramasHighest frame rate. Overrides the in-game limit.
t.MaxFPSRenderizar un fotograma por detrásOn: rendering runs one frame behind the game. Steadier frame rate, one frame more input delay.
r.OneFrameThreadLagInstalar
1. Cierra AION 2. Abre la ruta del archivo de arriba (Windows + R, pegar, Intro) y guarda una copia del archivo. 2. Pega el bloque al final y guarda. 3. Inicia el juego. Para deshacerlo, borra las líneas desde AION 2 WIKI START hasta AION 2 WIKI END.
Una línea en Engine.ini anula el menú de gráficos del juego para ese ajuste.
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