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Gráficos

Generador de Engine.ini

196 tarjetas gráficas y el preajuste que AION 2 da a cada una.

Graphics card
No card pickedPreset Alto

Goal

Fixes

Quick tuning

Distancia de visiónDistance at which the world, objects and foliage are drawn in detail.
Detalle de personajesDetail of characters, monsters and NPCs further away.
Sombras y reflejosShadow quality, small shadows and screen reflections, in preset steps.
Efectos de habilidadParticles and the light effects cast.
Follaje y hierbaHow much foliage and grass is drawn.
PosprocesadoBloom, depth of field, lens flares and light shafts.
Nitidez
Resolución de renderizadoPercent of the screen resolution the world renders at.
BrilloMid tones of the picture.
VRAMTexture memory set to half the card's VRAM and kept inside it.
Límite de fotogramasOverrides the in-game limit.
Niebla
Reflejos del agua
Respuesta de entradaResponsive: rendering no longer runs a frame behind the game.
Carga de texturas
Limpieza de memoriaWhen the game frees memory it no longer needs.
Estilo visual

Settings

Image0/15
EnfoqueSharpens the whole picture. 0.5 is half strength, 1 full.r.Tonemapper.Sharpen
Profundidad de campoBlur on things out of focus.r.DepthOfFieldQuality
Desenfoque de movimientoBlur on fast movement. Off at every preset already.r.MotionBlurQuality
Destellos de lenteFlares from bright lights.r.LensFlareQuality
Aberración cromáticaColoured fringes at the edges of the screen.r.SceneColorFringeQuality
BloomGlow around bright light.r.BloomQuality
Haces de luzRays of light through gaps.r.LightShaftQuality
Niebla de alturaFog over the landscape.r.Fog
Niebla volumétricaFog that light passes through.r.VolumetricFog
Tonos mediosBelow 0.5 darkens the mid tones, above brightens them.r.Color.Mid
Resolución de renderizadoPercent of the screen resolution the world renders at.r.ScreenPercentage
Resolución de efectosResolution of see-through effects, in percent.r.SeparateTranslucencyScreenPercentage
Gamma fijaReplaces the screen's colour curve with this fixed gamma.r.TonemapperGamma
Tonos oscurosAbove 0 lifts the darks towards grey; below 0 turns more darks black.r.Color.Min
Altas lucesBelow 1 darkens the highlights; above 1 moves more colours towards white.r.Color.Max
View distance and detail0/7
Distancia de visiónHow far away things are still drawn.r.ViewDistanceScale
Distancia de detalle de objetosHigher switches objects to simpler versions sooner. 0.5 keeps full detail twice as far.r.StaticMeshLODDistanceScale
Detalle de personajesBelow 0 keeps characters and monsters detailed further away.r.SkeletalMeshLODBias
Detalle de geometríaThe triangle size the world is drawn at, in pixels. Lower is finer.r.Nanite.MaxPixelsPerEdge
Cantidad de follajeHow much foliage is drawn.foliage.DensityScale
Cantidad de hierbaHow much grass is drawn.grass.DensityScale
Distancia de detalle del follajeHigher keeps foliage detailed and drawn further away.foliage.LODDistanceScale
Shadows and lighting0/10
Calidad de sombras0 turns shadows off.r.ShadowQuality
Distancia de sombrasHow far away shadows are drawn.r.Shadow.DistanceScale
Sombras pequeñasObjects smaller on screen than this cast no shadow. Higher drops more.r.Shadow.RadiusThreshold
Sombras de contactoFine shadows where objects touch.r.ContactShadows
Iluminación globalLight bouncing off surfaces (Lumen). Can only be turned off here.r.Lumen.DiffuseIndirect.Allow
Reflejos LumenReflections from Lumen. Can only be turned off here.r.Lumen.Reflections.Allow
Detalle de iluminaciónRays per lighting probe: this number squared.r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution
Reflejos en pantallaReflections of what is on screen.r.SSR.Quality
Oclusión ambientalSoft shading in corners and creases.r.AmbientOcclusionLevels
Reflejos del aguaHow water reflects the scene.r.Water.SingleLayer.Reflection
Effects0/2
Cantidad de partículasScales how many particles effects spawn.r.EmitterSpawnRateScale
Luces de partículasLight cast by effects.r.ParticleLightQuality
Textures and memory1/8
Memoria de texturasMemory for textures, in MB.r.Streaming.PoolSize
Mantener las texturas en la VRAMLimits texture memory to the free memory of the graphics card.r.Streaming.LimitPoolSizeToVRAM
Nitidez de texturasEach step loads textures one size smaller.r.Streaming.MipBias
Aumento de detalle de texturasAbove 1 asks for sharper textures, below 1 for softer.r.Streaming.Boost
Cargar texturas completasEvery texture in use loads in full, as fast as possible.r.Streaming.FullyLoadUsedTextures
Memoria de carga de texturasTemporary memory for loading textures, in MB.r.Streaming.MaxTempMemoryAllowed
Limpieza al descargar una zonaOn frees memory as soon as an area unloads, with a short hitch at that moment.s.ForceGCAfterLevelStreamedOut
Intervalo de limpieza de memoriaSeconds between memory cleanups.gc.TimeBetweenPurgingPendingKillObjects
Frame rate0/2
Límite de tasa de fotogramasHighest frame rate. Overrides the in-game limit.t.MaxFPS
Renderizar un fotograma por detrásOn: rendering runs one frame behind the game. Steadier frame rate, one frame more input delay.r.OneFrameThreadLag

Instalar

1. Cierra AION 2. Abre la ruta del archivo de arriba (Windows + R, pegar, Intro) y guarda una copia del archivo. 2. Pega el bloque al final y guarda. 3. Inicia el juego. Para deshacerlo, borra las líneas desde AION 2 WIKI START hasta AION 2 WIKI END.

Una línea en Engine.ini anula el menú de gráficos del juego para ese ajuste.

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