Changelog for Patch #1
7New49Changed52Fixed1RemovedSource: Keen Games GmbH, official post on the game's Steam page. The notes below are quoted as published. Official post on Steam
Version is: 1283531
Changelog
- Changed
Bosses now stay engaged in combat longer after having been attacked and even when players are far away. Previously, ranged fights against bosses such as the Fell Monstrosity could be frustrating when the boss suddenly started to recover health even while being shot at.
- Fixed
Fixed an issue with both the Wispwyvern and its undead counterpart that they couldn’t get targeted correctly by totem spells and other summons.
- Fixed
Fixed an issue with the Dragon Youngling that could cause a state where it was defeated but did not trigger the correct dead state. What is dead may never die something something give me my loot!
- Fixed
Fixed that boss music could stop while the fight was still ongoing.
- Changed
Ancient S.P.D.R. Constructs can now be lured less easily into a spot where they forget how to move or how to attack.
- Changed
The shielded Ancient Construct now has phases where the shield is on cooldown.
- Changed
Reduced the poison damage from the Fell Vinebloom's area attack.
- Fixed
Fixed an issue that could lead to a Vukah Brawler spawning inside the cave wall.
- Changed
Made it easier to target enemies next to Cyclopses.
- Fixed
Fixed the Scavenger Bully's retaliation attack showing “Not effective” when hitting the player.
- Changed
Improved the combat behavior of vultures.
- Fixed
Fixed several issues with the visuals of the artillery attacks of both the Wispwyvern and its undead counterpart.
- Fixed
Fixed a visual issue for the tar spit of Snapjaws.
- Fixed
Fixed the visuals for the Fell Shackled Banshee when it was defeated.
- Changed
The projectiles from Fell Vines now hit props and terrain as intended.
- Changed
Reduced the explosion radius of the Scavenger proximity mines.
- Fixed
Fixed that sometimes defeated enemies had to be interacted with twice before it was possible to loot them.
- Changed
Reduced the cases of Fell enemies that have no loot. Another fix for this is planned for the next update.
- Changed
Elite flying critters now give more XP when defeated.
- Changed
Reduced the number of flying critters in one location in the Kindlewaste Hollow Hall.
- Changed
Reduced the size of the combat collider for the Fell mini critters. Previously, they could block arrows when trying to shoot enemies behind them.
- Fixed
Fixed several cases where the level of enemies didn’t fit the level of the region.
- Fixed
Fixed timing issues with the mysterious wanderer's appearances.
- Changed
Sprint can now be set to toggle in the keyboard & mouse settings.
- Changed
Wand attack frequency can't be unnaturally boosted anymore by animation-cancelling each shot via blocking.
- Fixed
Fixed a bug that caused the Lupa's scalper daggers not to enable the riposte kick ability when wielded.
- Changed
Lowered the stamina costs for Whirlwind Crescendo.
- Changed
Reduced the mana costs for the Wand Evasion Attack.
- Changed
The Aerial Wand Attack now costs 40 mana instead of stamina.
- Changed
Updated the perk descriptions for mana, health and stamina leech where necessary.
- New
Added missing sounds to the Wand Heavy Attack.
- New
Added a few food options to the path before and in the first cave to avoid starvation before reaching the first wider area.
- Changed
Purple berries are now easier to spot.
- Fixed
Fixed water wheels not rotating correctly even though they had contact with moving water.
- Fixed
Fixed several incorrect enemies spawned by the Sparkworks enemy spawners.
- Changed
Props that are part of a Sparkworks setup can no longer be destroyed by attacks from either players or enemies. They can still be dismantled, though.
- Changed
Snapping to trees has been improved when using the wood chopping axe.
- Fixed
Fixed that the Chain Heal spell can also heal enemy Hollow skeletons.
- New
Added a link to the news section on enshrouded.com to the main menu. So that you can read news about updates such as this one.
- Fixed
Fixed a UI issue when chatting while fast travelling. Previously, entering text in the chat while fast travelling could lead to the incorrect opening of inventory tabs.
- Changed
Unlocking perks on items that increase a skill level now shows the correct UI icon when opening the skill tree immediately after the upgrade.
- Fixed
Fixed several cases of yellow “is new” markers not disappearing from items in the inventory.
- Fixed
Fixed a UI layout issue in the “search with share code” window in the adventure sharing menu.
- Fixed
Fixed a UI layout issue in the Sparkworks trigger configuration sliders when the text size was set to 80%.
- Changed
Made the background darker for the mapmarker filter overlay so that the icons are easier to see.
- Fixed
Fixed an issue where the item detail menu for torches would show them as upgradable, which they are not.
- Changed
Inanimate objects that can be destroyed now have a grey “health” bar to make it clear that they take damage but are not a threat.
- Changed
Increased the “health” of several Ancient props that broke too easily.
- Fixed
Fixed a name and description switcheroo for the two armor sets Ashwind Strider and Sky Specter.
- New
Added two more craftable versions of lore weapons.
- Changed
Made some minor changes to crafting recipes: crab cakes now accept any type of milk, the goo recipe now also unlocks by picking up the Shroud mushroom resource from Revelwoods and the big farm animal beds can now be crafted using any wood type.
- Fixed
Fixed a missing tab in the controller button layout popup.
- Fixed
Fixed cases where the selection of a list would jump to the top or bottom, but the scrollbar didn’t follow correctly. This was noticeable in the survivor menu, for example.
- Changed
The Sparkworks tutorial now correctly opens at the Sparkworks workbench.
- Changed
The maximum number of characters for the name of a world is now the same again as it was during the early access phase.
- Changed
The Sparkworks workbench is now showing up in the workshops overview menu.
- New
Added several improvements to the factories page in the player base overview menu. Sorting by name now works as intended. Also, sorting by remaining production time or by the product has been added as new sorting values.
- Changed
Improved the UI layout of the building Finetune Mode widget. It is now also easier to see when the mode is active.
- Fixed
Fixed some minor issues with text overlapping its menu areas in different languages.
- Fixed
Fixed several minor issues with armor items and cloth movement.
- Changed
The settings for hiding armor in specific equipment slots are now also represented in the character renderings in pre-game menus.
- Fixed
Fixed several missing greetings and farewells from survivors.
- Changed
Survivors now push grass while walking just as players do.
- Changed
Tweaked the volume of several survivor voice-over lines.
- Changed
Voice-over lines are now easier to understand compared to other sounds coming from the game.
- Changed
Improved the sound mixing for surround setups. Work on this continues and more issues will be fixed in the next patch.
- Changed
Cleaned up some voice-over files that contained outtakes from the recording.
- Fixed
Fixed some minor animation issues with survivors during the conversations.
- Changed
Chinese or German is now selected correctly as the voice-over language for the intro and outro when selecting the system language setting in one of these two languages.
- Changed
Survivors can no longer be pushed when their roaming distance is set to 0.
- Fixed
Fixed that it could happen that lootable objects still offered the loot interaction in the player base even though the lootable object was no longer available.
- Fixed
Fixed an issue with fish preventing reproduction of other animals. They were secretly occupying beds needed for the new offspring in the farm.
- Fixed
Fixed an issue where the prop placement finetune mode could remain active when switching to non-fine-tunable items like the summoning staff, magic staffs or certain props like water dispensers.
- Fixed
Fixed an issue that prevented players from removing overgrowth from buildings in their base.
- Changed
It is now possible to destroy props with the pickaxe in the flying build mode.
- Changed
When in flying build mode, the sounds that are heard are now those at the position of the camera, not where the character model is located.
- Changed
When receiving damage while in flying build mode, the flying mode is now immediately cancelled.
- Fixed
Fixed an issue that caused some building shapes to show incorrect materials in small areas.
- Changed
The previous update unfortunately unlocked all hairstyles in the character creation menu, even the hairstyles that are quest rewards. This has been fixed. Players who created a character with one of the erroneously accessible hairstyles may of course keep their hair and the hairstyle is counted as unlocked in the item set.
- New
Added the previously missing muted purple hair color to the item set.
- Changed
Azure Russula seedlings are now a bit cheaper to produce in the farmbeed.
- Fixed
Fixed an issue with factories using a default material instead of the selected material when a recipe allows several alternatives.
- Changed
Restored some visual effects on terrain materials, such as mud bubbles.
- Removed
Removed basalt as loot from several terrain and block materials as it could lead to some recipes unlocking too early in the progression.
- Fixed
Fixed some texture issues for placeable Ancient props.
- Fixed
Fixed texture issues for several placeable secret doors.
- Fixed
Fixed an issue that when fast travelling to a location with sand or snow, there would sometimes be the appearance of strange holes in the ground.
- Changed
Rocks no longer chase the player when running past them with auto-loot enabled. They are now picked up instead.
- Fixed
Fixed a few smaller game world issues such as tents stuck too far in the ground or incorrectly flooded cellars.
- Fixed
Fixed some grappling hook anchors that didn’t work as intended.
- Fixed
Fixed the position of a Hollow enemy spawn point in the Albaneve Summits Hollow Halls.
- Fixed
Fixed incorrect foliage effects when chopping bamboo.
- Changed
Improved several cases of sound reverb.
- Changed
While the voice chat is set to open microphone, the microphone can now be muted or unmuted via a toggle keybinding.
- Fixed
Fixed that skills and attacks could stop working correctly after playing for several hours.
- Changed
Improved stability in multiplayer when hosting a world with very large player bases.
- Fixed
Fixed a cause of flickering shadows in very large player bases.
- Fixed
Fixed incorrect dark areas in regions such as desert sand in certain graphical settings.
- Fixed
Fixed a crash related to outdated position information for tombstones.
- Fixed
Fixed a few randomly occurring crashes.
- Fixed
Fixed a potential crash that could happen when closing the game.
- Fixed
Fixed several loca issues.
PC-specific
- Fixed
Fixed several cases that could cause a save data migration to trigger an error. If a save file caused migration issues before, please try the migration again with this update.
- Changed
Increased the memory budget for the total sum of all player bases during the save data migration. This fix only affects save data with too many player bases.
- Fixed
Fixed an issue that caused the 3d resolution scale slider to show 100% after a reset, even if the preset for the detected graphics card uses a default that is below 100%.
- Fixed
Fixed a keybinding issue where binding evade to [RMB]+[SPACE] would perform a jump instead of the evade action. This fix could also help in similar key binding combinations.
- Fixed
Fixed an issue that caused the [ESC] key to no longer work correctly in-game after using the AMD overlay tool.
- New
Added new graphical settings for AMD graphics cards.
- Fixed
Fixed a randomly occurring crash on GPUs.