Enemy family
Fell
118 enemy types of the Fell family, placed 30,379 times in the world at levels 1 to 53.
Health by level
Level1
- Enemy types
- 38
- Health (1 player)
- 4 to 299
Level5
- Enemy types
- 35
- Health (1 player)
- 9 to 524
Level15
- Enemy types
- 55
- Health (1 player)
- 27 to 11,122
Level20
- Enemy types
- 55
- Health (1 player)
- 42 to 10,319
Level25
- Enemy types
- 64
- Health (1 player)
- 61 to 14,871
Level30
- Enemy types
- 40
- Health (1 player)
- 88 to 5,293
Level35
- Enemy types
- 62
- Health (1 player)
- 120 to 28,824
Level45
- Enemy types
- 62
- Health (1 player)
- 213 to 51,171
Level50
- Enemy types
- 71
- Health (1 player)
- 278 to 139,421
Level53
- Enemy types
- 1
- Health (1 player)
- 3,868
Enemy types
- Fell BansheeFlying, Magical, levels 1 to 50, health 99 to 5,576
- Fell CommanderMelee, levels 1 to 50, health 159 to 8,922
- Fell CrabMelee, levels 1 to 45, health 99 to 4,264
- Fell CritterMelee, levels 1 to 50, health 19 to 1,115
- Fell Critter HatchlingMelee, levels 1 to 50, health 4 to 278
- Fell CrusaderMelee, levels 1 to 50, health 199 to 11,153
- Fell Defender IMelee, levels 1 to 50, health 73 to 4,126
- Fell Defender IIMelee, levels 1 to 50, health 73 to 4,126
- Fell Flying CritterFlying, Magical, levels 1 to 50, health 9 to 557
- Fell LancerMelee, levels 1 to 50, health 73 to 4,126
- Fell ScoutRanged, levels 1 to 50, health 79 to 4,461
- Fell Scout IIRanged, levels 1 to 50, health 109 to 6,134
- Fell Soldier IMelee, levels 1 to 50, health 99 to 5,576
- Fell Soldier IIIMelee, levels 1 to 50, health 159 to 8,922
- Fell SporeheadMagical, levels 1 to 50, health 99 to 5,576
- Fell SquireMelee, levels 1 to 50, health 73 to 4,126
- Fell VineRanged, levels 1 to 50, health 59 to 3,346
- Fell VultureFlying, Melee, levels 1 to 48, health 99 to 5,030
- Large Shroud DepthdwellerFlying, Ranged, levels 1 to 48, health 299 to 15,092
- Shroud DepthdwellerFlying, Ranged, levels 1 to 50, health 149 to 8,365
- Shroud GazerMagical, levels 3 to 53, health 84 to 3,868
- Fell Soldier IIMelee, levels 5 to 50, health 187 to 5,576
- Fell BoarMelee, levels 11 to 41, health 378 to 3,418
- Fell VinebloomRanged, levels 13 to 50, health 692 to 8,365
- Fell Fungal FriendMelee, levels 15 to 20, health 1,390 to 2,149
- Fell MarksmanRanged, levels 16 to 50, health 678 to 6,134
- Fell Shackled BansheeFlying, Magical, levels 16 to 48, health 740 to 6,036
- Fell Spitting CritterFlying, Ranged, levels 16 to 50, health 493 to 4,461
- Shroud StalkerMelee, levels 16 to 50, health 1,850 to 16,730
- Fell Exploding CritterMelee, levels 20 to 50, health 171 to 1,115
- Fell SentinelRanged, levels 28 to 50, health 3,550 to 12,826
- Fell Black KnightMelee, levels 45 to 50, health 11,939 to 15,615
Damage taken
100% is full damage; more is a weakness, less a resistance. The bar is what most of the family takes.
Cutting100%48 of 118 typesOthers: 80% (20 types), 120% (19 types), 90% (17 types), 85% (3 types), 110% (3 types), 75% (2 types), 50% (2 types), 130% (1 type), 140% (1 type), 60% (1 type), 20% (1 type)
Piercing100%52 of 118 typesOthers: 80% (21 types), 90% (17 types), 120% (16 types), 85% (3 types), 110% (3 types), 75% (2 types), 50% (2 types), 130% (1 type), 20% (1 type)
Blunt100%50 of 118 typesOthers: 80% (24 types), 90% (16 types), 120% (12 types), 85% (3 types), 110% (3 types), 75% (2 types), 50% (2 types), 130% (1 type), 150% (1 type), 108% (1 type), 60% (1 type), 140% (1 type), 20% (1 type)
Fire120%70 of 118 typesOthers: 108% (11 types), 96% (11 types), 140% (10 types), 100% (8 types), 84% (4 types), 60% (2 types), 150% (1 type), 300% (1 type)
Ice100%77 of 118 typesOthers: 90% (11 types), 80% (11 types), 120% (8 types), 140% (5 types), 70% (4 types), 50% (2 types)
Shroud0%112 of 118 typesOthers: 100% (6 types)
Shock100%69 of 118 typesOthers: 120% (17 types), 80% (14 types), 90% (9 types), 84% (3 types), 108% (2 types), 50% (2 types), 70% (1 type), 140% (1 type)
Poison100%87 of 118 typesOthers: 120% (25 types), 90% (2 types), 140% (2 types), 60% (1 type), 0% (1 type)
Family
Levels in the world
Enemy types
Placements
Classes
Health per extra player
Damage per extra player
Placements by region