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Far Far West in der Wikily-AppKostenlos · 4.4★4.6★ · VollbildApp ladenApp laden

Build

Rootin' n' Tootin' n' Zoomin' n' Shootin'

Essentially use the Boomerang + Boing and Extra Jump to move from place to place, kite enemies or escape them. Bandito, TStrike and Boomerang should help you get rid of crowds while the Leveredge would be used to kill problem enemies.

vontinydragonAktualisiert17/05/2026

Cosmetics

Hero
Jeralt
Jeralt
Reittier
Nyxie
Nyxie

Weapons & Grenade

Primärwaffe
Leveredge
Leveredge
Sekundärwaffe
Boomerang
ElementschadenNichts
Boomerang
Granate
Bottle Crate
Bottle Crate

Spells

Slot Q
Elec
Thunderstrike
Slot E
Elec
Boing
Slot C
Cactus
Bandito

Jokers

Primärwaffe

15 slots
  • EAGLE LEVERUnique

    Consecutive shots without missing grant +10% damage, stacking up to +50%

  • SPEEDSTERLegendary

    +1% damage and attack speed per 3% bonus move speed, up to +40%

  • RUN & GUNFine

    +30% move speed when shooting

  • RUN & GUNFine

    +30% move speed when shooting

  • CLUTCHFine

    +2 explosive bullets at the end of your magazine

Sekundärwaffe

16 slots
  • RUN & GUNFine

    +30% move speed when shooting

  • RUN & GUNFine

    +30% move speed when shooting

  • RUN & GUNFine

    +30% move speed when shooting

  • RUN & GUNFine

    +30% move speed when shooting

  • RUN & GUNFine

    +30% move speed when shooting

  • RUN & GUNFine

    +30% move speed when shooting

  • RUN & GUNFine

    +30% move speed when shooting

  • CACTUS DAYFine

    +5% chance for a Cactus Mino to spawn when an enemy dies

Held

17 slots
  • GLASS CANNONLegendary

    +40% weapon and melee damage, but -25% HP

  • EXTRA JUMPMythic

    +1 Jump

  • BATTLEMAGELegendary

    Killing an enemy shortens all ongoing spell cooldowns by 0.5%

  • DISGRACEPrime

    Gain +30% movement speed. Your horse does not want to be with you

Upgrades & Prestige

Primärwaffe

Leveredge

Upgrade slots: 26 / 26

Damage
8 / 8+40%
Attack Speed
3 / 16+15%
Clip Size
0 / 16+0%
Reload Speed
12 / 16+90%
Draw Speed
3 / 3+90%
Prestige level
5 / 15
Extra upgrade slots
+6
Extra joker slots
+2
Upgrade gold
1040

Sekundärwaffe

Boomerang

Upgrade slots: 16 / 24

Damage
3 / 8+15%
Lifesteal
0 / 5+0%
Draw Speed
3 / 3+90%
Lingering Time
5 / 5+50%
Range
5 / 5+75%

8 saved upgrades are no longer in the current game data.

Prestige level
4 / 15
Extra upgrade slots
+4
Extra joker slots
+2
Upgrade gold
640

Held

Jeralt

Upgrade slots: 20 / 20

Ammo Bag
0 / 16+0%
Health
4 / 6+20
Spell Cooldown Reduction
4 / 6+8%
Speed
6 / 6+24%
Jump Height
6 / 6+42%
Prestige level
2 / 15
Extra upgrade slots
+0
Extra joker slots
+2
Upgrade gold
3400

Build profile

Build-Vollständigkeit

88%
  • Loadout
    100
  • Zauber
    100
  • Joker
    71
  • Kosmetik
    100
  • Identität
    70

Zauberschulen (3/3 Slots)

Elec×2Cactus×1

Joker-Stufen (17 gesamt)

  • 5 auf der Primärwaffe
  • 8 auf der Sekundärwaffe
  • 4 auf dem Helden
  • Normal
    0
  • Fine
    11
  • Prime
    1
  • Mythic
    1
  • Legendary
    3
  • Unique
    1

Notes

Essentially use the Boomerang + Boing and Extra Jump to move from place to place, kite enemies or escape them. Bandito, TStrike and Boomerang should help you get rid of crowds while the Leveredge would be used to kill problem enemies.

This Leveredge deals 91 damage bodyshot and 136 headshots, increasing with Eagle Lever. This means it oneshot bodyshots Marauders, Bombers, Prowlers, and Minigunners. It also oneshot headshots Barricades and Deadeyes. It will 2 shot Bulls no matter what, and can 2 shot headshot Liches, or otherwise kill them in 3 shots. The way the damage is set with Eagle Lever, bodyshot damage increases to 100 after 2 shots without missing, letting you 1 shot Deadeye on bodyshots. Battlemage is interchangeable, but I figured I'd run spell support.