Harvesting
Xiphactinus Dossier
LandCarnivoreTameableBreedable

Xiphactinus

Water · 19 maps

What Xiphactinus harvests from nodes

Node Harvest Calculator

Calculate expected resource yield per node for any dino. Select a node type and harvester.

Xiphactinus doesn't harvest resource nodes like rocks, trees or metal.

Check the corpse yields below to see what it gathers from creature corpses.

What you get harvesting corpses with Xiphactinus

Corpse Harvest Calculator

Compare dino harvest yields from creature corpses. Select a corpse and up to 3 harvesters to compare.

Xiphactinus23 dmg
x
Corpse HP: 520Interval: 19.5Base Dmg: 23Attack Speed: 0.50s
Best Melee
977%
69 drops · 3 hits
Raw MeatRaw Meat
32–48
avg 40
HideHide
19–35
avg 27
Raw Prime MeatRaw Prime Meat
0–5
avg 2

Each hit on a corpse generates resource drops based on damage dealt. The game randomly picks a resource from the corpse's loot table for each drop. Higher melee depletes the corpse faster, which can reduce total drops. All dinos get the same resource distribution from a given corpse - the difference is total drops from base damage.

ARK: Survival Ascended features the Xiphactinus as a tamable, carnivore creature that survivors will encounter in the wild. It belongs to the Water category.

Starting at 450 Health, it's moderately tough. Its base Melee Damage sits at 100%, giving it respectable melee power. Its base Stamina of 420 gives it solid stamina reserves. Weight capacity starts at 300, giving it good carrying capacity.

To tame the Xiphactinus, you need to knock it unconscious using torpor weapons, then feed it while it's down. Superior Kibble is the most effective food for taming, offering the highest affinity per feeding.

As a tame, the Xiphactinus is valued for its harvesting efficiency, collecting key resources faster than most tools. Breeding produces fertilized eggs that hatch within a -75°C–75°C temperature window. A wild Xiphactinus is worth 12 base experience when killed. It can be cloned at a Cloning Chamber for 0.37 Element plus 0.01 Element per level.