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Berserker weapon

Warhammer

The Warhammer is a weapon of the Berserker.
image

Details

Class
Berserker
Skill tree nodes
41
Warhammer items
5
A slow but overwhelming fighter who unleashes crushing wide-area attacks that shatter everything in their path. They endure enemy assaults while charging devastating blows to strike multiple targets. Traits: Enhances charged attacks to maximize destructive power, or unleashes skills that inflicts Burn and Shock.

Skill tree

Row 1

  • Warhammer Proficiency

    Passive, 1 Trait Point

    Allows you to equip this weapon type.

Row 2

  • Shattering Blow

    Skill, 1 Trait Point

    A 2-hit light attack combo. Hit 1: Knockback. Hit 2: Knockdown.

  • Surging Heat

    Skill, 1 Trait Point

    Combos from Shattering Blow. Increases the enemy's Burn gauge on hit. Briefly grants Stagger Immunity.

    Requires: Warhammer Proficiency

  • Meteor Hammer

    Passive, 2 Trait Points

    Tempered Blow temporarily grants Meteor Hammer on hit, increasing Physical PEN and Exhaust Trigger. Removed immediately upon sprinting or swapping weapons.

    Requires: Warhammer Proficiency

Row 3

  • Forged

    Passive, 1 Trait Point

    Surging Heat temporarily grants Forged. While Forged is active, Fire ATK is increased and Shattering Blow triggers an additional attack that increases Burn gauge.

    Requires: Surging Heat

  • Meteor Hammer II

    Passive, 2 Trait Points

    Landing Tempered Blow or Devastating Blow while Meteor Hammer is active grants Meteor Hammer Lv. 2, further increasing Physical PEN and Exhaust Trigger.

    Requires: Meteor Hammer

Row 4

  • Pulverize

    Skill, 1 Trait Point

    A 3-hit heavy attack combo. Hit 1: Leap attack and Guard Break. Hit 2: Area damage. Briefly grants Stagger Immunity Hit 3: Slow, area damage and Knockdown.

  • Crushing Slam

    Skill, 1 Trait Point

    Jumps into the air and strikes down.

    Requires: Shattering Blow, Pulverize

  • Canned Heat

    Skill, 2 Trait Points

    Unleashes a chain of explosions after Surging Heat, with each blast growing progressively larger.

    Requires: Forged

  • Evasive Assault

    Passive, 1 Trait Point

    After evading, follow up with the second attack of Pulverize. Costs additional SP.

    Requires: Meteor Hammer II

Row 5

  • Blue Flame

    Passive, 2 Trait Points

    While Forged is active, Shattering Blow grants a Forged stack. At 5 stacks, Forged briefly becomes Blue Flame. While Blue Flame is active, your next Light Attack instantly activates Surging Heat, triggering two additional explosions from Canned Heat. Blue Flame is removed after the skill is used.

    Requires: Canned Heat

Row 6

  • Power Surge

    Skill, 1 Trait Point

    Enters a ready stance to charge an attack. Can be charged up to Lv. 2. While holding the input, reduces damage taken. Grants Stagger Immunity.

  • Rash Defense

    Skill, 1 Trait Point

    Blocking without charging Power Surge triggers a quick attack that inflicts Stagger.

    Requires: Power Surge

  • Fire ATK

    Stat, 1 Trait Point

    +20 Fire ATK

    Requires: Blue Flame, Evasive Assault

Row 7

  • Tempered Blow

    Skill, 1 Trait Point

    Attacks after Power Surge Charge Lv. 1. Reduces damage taken and grants Stagger Immunity. On hit, deals damage to nearby enemies and inflicts Knockdown.

    Requires: Power Surge

  • Masterpiece

    Passive, 3 Trait Points

    Inflicting Burn or landing Devastating Blow while Meteor Hammer Lv. 2 is active grants Meteor Hammer Lv. 3, further increasing Physical PEN and Exhaust Trigger.

    Requires: Fire ATK

Row 8

  • Devastating Blow

    Skill, 1 Trait Point

    Attacks after Power Surge Charge Lv. 2. Reduces damage taken and grants Stagger Immunity. On hit, deals damage to nearby enemies and inflicts Knockdown.

    Requires: Power Surge

  • Unstoppable Force

    Passive, 1 Trait Point

    Pulverize's initial attack refreshes the duration of Meteor Hammer Lv. 3.

    Requires: Masterpiece

  • Bursting Force

    Passive, 1 Trait Point

    The second attack of Pulverize triggers an additional hit which increases the enemy's Burn gauge.

    Requires: Masterpiece

  • Rupturing Force

    Passive, 1 Trait Point

    The third attack of Pulverize leaves behind a fissure that erupts after a short delay, dealing area damage.

    Requires: Masterpiece

Row 9

  • Unstoppable Force II

    Passive, 2 Trait Points

    Pulverize's initial attack grants a shield for a short duration.

    Requires: Unstoppable Force

  • Bursting Force II

    Skill, 2 Trait Points

    Repeats the second attack of Pulverize.

    Requires: Bursting Force

  • Rupturing Force II

    Passive, 2 Trait Points

    The third attack of Pulverize no longer costs SP.

    Requires: Rupturing Force

Row 10

  • Evade

    Skill, 1 Trait Point

    Dodges in the chosen direction.

  • Earth Shatter

    Skill, 1 Trait Point

    Strikes down after dodging. The second attack inflicts Knockback.

    Requires: Evade

  • Galactic Impact

    Skill, 3 Trait Points

    Can be used in a combo. Tempered Blow and Devastating Blow cannot be used, but deals high damage more quickly. Reduces damage taken and grants Stagger Immunity while in use.

    Requires: Unstoppable Force II, Bursting Force II, Rupturing Force II

Row 11

  • Planar Fracture

    Skill, 3 Trait Points

    Deals area damage and increases the enemy's Burn gauge.

    Requires: Galactic Impact

  • Lightning Collision

    Skill, 3 Trait Points

    Charges toward an enemy and increases the enemy's Shock gauge on hit. Reduces damage taken and grants Stagger Immunity.

    Requires: Galactic Impact

Row 12

  • Resonating Strike

    Skill, 2 Trait Points

    Can be used in a combo. Available only while Meteor Hammer is active. Consumes Meteor Hammer on use, increasing the number of attacks based on its level.

    Requires: Planar Fracture, Lightning Collision

Row 13

  • Electro Release

    Passive, 2 Trait Points

    While Forged is active, Crushing Slam consumes Forged to deal continuous damage to nearby enemies. Also increases enemy Shock gauge.

    Requires: Resonating Strike

  • Tough Skin

    Passive, 1 Trait Point

    Inflicting Shock with the warhammer briefly increases Physical and Magic DEF.

    Requires: Resonating Strike

Row 14

  • Rapid Casting

    Skill, 3 Trait Points

    Earth Shatter's second hit combos into Surging Heat.

    Requires: Electro Release

  • Electric Cluster

    Passive, 2 Trait Points

    Devastating Blow greatly increases Lightning ATK for a short time.

    Requires: Tough Skin

Row 15

  • Crackling Flame

    Skill, 3 Trait Points

    Can be used in a combo. Deals low damage but increases the enemy's Burn gauge.

    Requires: Rapid Casting

  • Compression

    Passive, 3 Trait Points

    Power Surge charges faster up to Lv. 1.

    Requires: Electric Cluster

Row 16

  • Undying Flame

    Passive, 2 Trait Points

    Surging Heat no longer consumes Blue Flame and can be used repeatedly while Blue Flame is active.

    Requires: Crackling Flame

  • Reforge

    Passive, 2 Trait Points

    Crackling Flame triggers one additional hit. Grants Forged on hit.

    Requires: Crackling Flame

  • Entomb

    Skill, 2 Trait Points

    Instantly unleashes Pulverize's third combo attack against a downed target.

    Requires: Compression

  • Reconstruction

    Passive, 2 Trait Points

    While below a certain HP threshold, maintaining Power Surge at Lv. 1 restores HP every second.

    Requires: Compression

Row 17

  • Assured Ruin

    Skill, 3 Trait Points

    After the third attack of Pulverize, Devastating Blow can be used at the cost of HP instead of SP.

    Requires: Undying Flame, Reforge, Entomb, Reconstruction

Row 18

  • Thundering Hurl

    Skill, 3 Trait Points

    Consumes all Thunder stacks to hurl the hammer, dealing heavy damage and increasing the enemy's Shock gauge. Resonating Strike grants Thunder on hit.

    Requires: Assured Ruin

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