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Mage weapon

Elemental Staff

The Elemental Staff is a weapon of the Mage.
image

Details

Class
Mage
Skill tree nodes
59
Elemental Staff items
9
An elemental spellcaster who wields fire and lightning from afar. They charge skills to increase damage and protect themselves with magic barriers. Traits: Retains previously cast skills to chain powerful combos, and Channels arcane power to summon devastating shooting stars.

Skill tree

Row 1

  • Elemental Staff Proficiency

    Passive, 1 Trait Point

    Allows you to equip this weapon type.

Row 2

  • Ignition

    Skill, 1 Trait Point

    Attacks a single target up to three times and increases the enemy's Burn gauge. Can move while attacking.

  • Retain

    Passive, 1 Trait Point

    Casting Fire Blast or Lightning Blast saves the previously cast skill for a short time. Saved skills can be cast instantly without chanting, but consume additional SP. Saved skills cannot combo into Fire Blast or Lightning Blast.

    Requires: Elemental Staff Proficiency

  • Damage ↑ at HP ≥70%

    Stat, 10 Trait Points

    Increases damage dealt by 2.5% while HP is 70% or higher.

Row 3

  • Wall of Fire

    Skill, 1 Trait Point

    Summons a wall of fire that deals damage to enemies within range and inflicts Stagger. While active, the wall continuously deals damage to nearby enemies. Increases the enemy's Burn gauge, and combos into Fire Blast.

    Requires: Retain

  • Lightning Storm

    Skill, 1 Trait Point

    Conjures a storm that calls down lightning bolts across a wide area, repeatedly striking enemies within its area of effect. Increases the enemy's Shock gauge, and combos into Lightning Blast.

    Requires: Retain

  • Weapon Physical ATK ↑

    Stat, 5 Trait Points

    Increases the Physical ATK of your equipped weapon by 10%.

    Requires: Damage ↑ at HP ≥70%

  • Weapon Magic ATK ↑

    Stat, 5 Trait Points

    Increases the Magic ATK of your equipped weapon by 10%.

    Requires: Damage ↑ at HP ≥70%

Row 4

  • Elemental Overload

    Passive, 2 Trait Points

    During Lv. 1 or Lv. 2 casting, press Block to immediately cast the next-tier skill without charging at an increased SP cost. Each spell applies its own Elemental Overload cooldown. Flamethrower, Lightning Spear: 25 seconds Wall of Fire, Lightning Storm: 40 seconds

    Requires: Wall of Fire, Lightning Storm

  • Damage ↑ to Enemies with HP ≥70%

    Stat, 5 Trait Points

    Increases damage dealt to targets with 70% HP or higher by 5%.

    Requires: Damage ↑ at HP ≥70%

  • Damage ↑ to Enemies with HP ≤40%

    Stat, 5 Trait Points

    Increases damage dealt to targets with 40% HP or lower by 5%.

    Requires: Damage ↑ at HP ≥70%

Row 5

  • Lightning Bolt

    Skill, 1 Trait Point

    Attacks a single target. Breaks the enemy's guard stance on hit and increases the enemy's Shock gauge.

  • Voltage Discharge

    Skill, 1 Trait Point

    Leaps into the air and deals lightning damage upon landing.

    Requires: Ignition, Lightning Bolt

  • Bolt Sequence

    Skill, 2 Trait Points

    Hitting a Shocked target with Lightning Bolt grants Bolt Sequence for 3 seconds.

    Requires: Elemental Overload

Row 6

  • Dual Resonance

    Passive, 1 Trait Point

    Fire Incantation enables Lightning Blast. Lightning Incantation enables Fire Blast. Fire Blast or Lightning Blast is imbued with the attribute of the previously used skill through Retain. These attacks consume less SP and deals increased damage.

    Requires: Bolt Sequence

  • Lightning Surge

    Skill, 1 Trait Point

    Performs Lightning Surge after casting a retained Lightning Pillar. Calls down lightning that inflicts Knockback and increases the enemy's Shock gauge.

    Requires: Bolt Sequence

Row 7

  • Fire Incantation

    Skill, 1 Trait Point

    Casts various fire spells based on the charge level. Charges up to two levels, with each level triggering a different spell.

  • Flaming Blossom

    Skill, 1 Trait Point

    Unleashes a succession of flaming orbs. The third Flaming Blossom inflicts Stagger on hit. Increases the enemy's Burn gauge.

    Requires: Fire Incantation

  • Rekindled Ember

    Passive, 2 Trait Points

    After Flaming Blossom or Lightning Pillar, Fire Blast or Lightning Blast can be cast once more. You can move while casting, and Dual Resonance becomes available.

    Requires: Dual Resonance

  • Molten Fireball

    Skill, 1 Trait Point

    Activates after casting a retained Flaming Blossom. Inflicts Knockback and increases the enemy's Shock gauge.

    Requires: Lightning Surge

Row 8

  • Flamethrower

    Skill, 1 Trait Point

    Deals damage to enemies in a straight line ahead and inflicts Knockback. Increases the enemies' Burn gauges.

    Requires: Fire Incantation

  • Control - Wall of Fire

    Passive, 1 Trait Point

    Reduces the SP cost of Wall of Fire.

    Requires: Rekindled Ember

  • Control - Lightning Storm

    Passive, 1 Trait Point

    Reduces the SP cost of Lightning Storm.

    Requires: Rekindled Ember

  • Fire ATK

    Stat, 1 Trait Point

    +20 Fire ATK

    Requires: Molten Fireball

Row 9

  • Fire Blast

    Skill, 1 Trait Point

    Combos from Flaming Blossom and Flamethrower. Instantly strikes a target within range, dealing damage to nearby enemies and increasing their Burn gauges.

    Requires: Fire Incantation

  • Overload - Flamethrower

    Passive, 3 Trait Points

    Reduces the SP cost of Flamethrower when cast via Elemental Overload.

    Requires: Control - Wall of Fire

  • Overload - Lightning Spear

    Passive, 3 Trait Points

    Lightning Spear cast via Elemental Overload requires no aiming and homes in on its target.

    Requires: Control - Lightning Storm

  • Flaming Blossom - Channel

    Passive, 3 Trait Points

    Increases the attack speed ofFlaming Blossom, and Flaming Blossom's third shot deals increased damage.

    Requires: Fire ATK

  • Lightning Pillar - Flurry

    Passive, 3 Trait Points

    Lightning Pillar calls down another bolt of lightning at the same location after a short delay.

    Requires: Fire ATK

Row 10

  • Magic Amplification

    Passive, 1 Trait Point

    +50 Magic Amplification

    Requires: Overload - Flamethrower, Overload - Lightning Spear

  • Piercing Blaze

    Skill, 1 Trait Point

    Staggering an enemy with the third Flaming Blossom grants 1 use of Piercing Blaze for 10 seconds. Pierces enemies, dealing increased damage to those with HP at 50% or below or those afflicted with Burn, and even greater damage if both conditions are met. Cannot inflict Burn.

    Requires: Flaming Blossom - Channel

  • Lightning Pillar - Amplify

    Passive, 1 Trait Point

    Critical hits with Lightning Pillar - Flurry reset the cooldown of Lightning Spear cast with Elemental Overload.

    Requires: Lightning Pillar - Flurry

Row 11

  • Lightning Incantation

    Skill, 1 Trait Point

    Casts various lightning spells based on the charge level. Charges up to two levels, with each level triggering a different spell.

  • Lightning Pillar

    Skill, 1 Trait Point

    Calls down a series of lightning bolts, inflicting Stagger. Strikes a target repeatedly. Increases the enemy's Shock gauge.

    Requires: Lightning Incantation

  • Volatile Flame

    Passive, 2 Trait Points

    A retained Flaming Blossom explodes shortly after hitting a target, inflicting Stagger on nearby enemies. The explosion increases the enemy's Burn gauge, and triggers Piercing Blaze.

    Requires: Magic Amplification

  • Arcane Fount

    Passive, 2 Trait Points

    Fully restores SP after upon Burn or Shock. Activates once every 5 seconds.

    Requires: Piercing Blaze, Lightning Pillar - Amplify

Row 12

  • Lightning Spear

    Skill, 1 Trait Point

    Casts a spear of lightning in the aimed direction and inflicts Stagger. Increases the enemy's Shock gauge.

    Requires: Lightning Incantation

  • Swift Thunder

    Passive, 2 Trait Points

    Retained Lightning Pillar triggers additional lightning strikes.

    Requires: Volatile Flame

  • Infernal Cross

    Passive, 2 Trait Points

    Wall of Fire summons a blazing cross instead of a single wall.

    Requires: Arcane Fount

Row 13

  • Lightning Blast

    Skill, 1 Trait Point

    Combos from Lightning Pillar and Lightning Spear. Instantly strikes a target within range, dealing damage to nearby enemies and increasing their Shock gauges.

    Requires: Lightning Incantation

  • Shooting Star

    Skill, 3 Trait Points

    Grants Energy Core when casting a retained spell. The number of Energy Core stacks gained depends on the retained skill. Flaming Blossom, Lightning Pillar: 1 stack Flamethrower, Lightning Spear: 2 stacks Wall of Fire, Lightning Storm: 5 stacks At 10 stacks, retains Shooting Star, which deals massive damage over a wide area and inflicts Knockdown.

    Requires: Swift Thunder

  • Titan Thunder

    Passive, 2 Trait Points

    Lightning Storm strikes an additional time.

    Requires: Infernal Cross

Row 14

  • Ashes to Ashes

    Passive, 1 Trait Point

    Killing an enemy with Shooting Star resets the cooldown of Wall of Fire cast with Elemental Overload.

    Requires: Shooting Star

  • Elemental Celerity

    Passive, 2 Trait Points

    Grants Stagger Immunity while using Fire Incantation or Lightning Incantation. Does not grant immunity to Knockdown or Knockback.

    Requires: Titan Thunder

Row 15

  • Mana Blast

    Skill, 1 Trait Point

    Fires homing mana bullets at the enemy. Can move while attacking.

  • Blazing Thunderstorm

    Passive, 3 Trait Points

    Flamethrower or Lightning Spear during Elemental Overload immediately casts Fire Blast or Lightning Blast once. This also retains Wall of Fire or Lightning Storm. Costs high SP.

    Requires: Ashes to Ashes

  • Lightning Volley

    Skill, 2 Trait Points

    Activates after using a retained Lightning Spear. Strikes the target with three bolts of lightning and deals increased damage to Shocked enemies. Does not inflict Shock.

    Requires: Elemental Celerity

Row 16

  • Immolation

    Passive, 2 Trait Points

    Casting Fire Blast after Wall of Fire or Lightning Storm additionally creates a Wall of Fire.

    Requires: Blazing Thunderstorm

  • Lightning Speed

    Passive, 2 Trait Points

    Increases Ignition's attack speed and increases the enemy's Shock gauge. Ignition's third hit increases Crit Hit Rate for 20 seconds, and pressing Heavy Attack instantly casts Lightning Pillar.

    Requires: Blazing Thunderstorm

  • Flame Shower

    Skill, 3 Trait Points

    While Wall of Fire is retained, casting Lightning Storm or Lightning Blast retains Flame Shower. Using the retained skill deals continuous damage over a wide area. Increases the enemy's Burn gauge, but does not grant Energy Core stacks.

    Requires: Lightning Volley

  • Overcharged Mana Blast

    Skill, 3 Trait Points

    Combos from Mana Blast. Deals damage and inflicts Knockback to enemies within range. (15 second cooldown)

    Requires: Lightning Volley

Row 17

  • Evade

    Skill, 1 Trait Point

    Dodges a short distance to evade enemy attacks.

  • Blink

    Skill, 1 Trait Point

    Performs a long-distance evade at a high SP cost. (5 second cooldown)

    Requires: Evade

  • Hellfire

    Passive, 3 Trait Points

    Flamethrower triggers 1 additional hit for each Elemental Overload skill currently on cooldown.

    Requires: Immolation

  • Thunderflash

    Passive, 3 Trait Points

    Press Heavy Attack after Lightning Surge to combo into Bolt Sequence. Bolt Sequence can be used once before it expires, inflicting Stagger on nearby enemies. Critical hits with Bolt Sequence grant another Bolt Sequence, but the hit cannot inflict Shock.

    Requires: Lightning Speed

  • Untouchable Veil

    Passive, 2 Trait Points

    Reduces damage taken and grants Stagger Immunity for 8 seconds upon using Flamethrower, Wall of Fire, or Flame Shower. Ends when you swap weapons.

    Requires: Flame Shower

  • Trigger Signal

    Passive, 2 Trait Points

    Retains Lightning Spear after using Overcharged Mana Blast.

    Requires: Overcharged Mana Blast

Row 18

  • Flame Reversal

    Skill, 1 Trait Point

    After Blink, immediately casts Flaming Blossom at an increased SP cost.

    Requires: Blink

Row 19

  • Lightning Reversal

    Skill, 1 Trait Point

    After Blink, immediately casts Lightning Pillar at an increased SP cost.

    Requires: Blink

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