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Ranger weapon

Longbow

The Longbow is a weapon of the Ranger.
image

Details

Class
Ranger
Skill tree nodes
58
Longbow items
6
A nimble sharpshooter who hunts enemies from afar. They maintain constant pressure with rapid ranged attacks, using agile maneuvers to stay beyond the enemy's reach. Traits: Rapid shots inflict Burn for damage over time, while long-ranged attacks can inflict Freeze to incapacitate enemies.

Skill tree

Row 1

  • Longbow Proficiency

    Passive, 1 Trait Point

    Allows you to equip this weapon type.

Row 2

  • Rapid Shot

    Skill, 1 Trait Point

    Fires arrows while moving. After 2 light attacks, shifts into a stationary stance and fires a powerful shot that inflicts Knockback.

  • Abdominal Kick

    Skill, 1 Trait Point

    After Rapid Shot's second attack, performs an offensive Maneuver that closes distance to a target.

    Requires: Rapid Shot

  • Rapid Fire

    Skill, 1 Trait Point

    Offensive Maneuvers and ranged attacks, excluding Aimed Shot, grant Primed. Offensive Maneuvers grant 5 stacks instantly. At maximum stacks, Rapid Fire becomes available for a short duration. Combos into Withdrawing Shot by pressing Light Attack.

    Requires: Longbow Proficiency

  • Arrow Stab

    Skill, 1 Trait Point

    Dashes forward and performs an offensive Maneuver. On hit, combos into Withdrawing Shot.

    Requires: Longbow Proficiency

  • Balanced Aim

    Passive, 1 Trait Point

    Aimed Shot charges faster up to Lv. 1.

    Requires: Longbow Proficiency

Row 3

  • Withdrawing Shot

    Skill, 1 Trait Point

    Fires a withdrawing shot after Rapid Shot's third attack. Briefly evades attacks while using this skill.

    Requires: Rapid Shot

  • Deft Hands

    Skill, 2 Trait Points

    Piercing Shot gains an additional attack.

    Requires: Rapid Fire

  • Arrow Stab - Bleed

    Passive, 2 Trait Points

    Arrow Stab increases the enemy's Bleed gauge.

    Requires: Arrow Stab

  • Ice Arrow

    Skill, 1 Trait Point

    Loads the bow with ice arrows. Ice arrows increase the enemy's Freeze gauge and scale heavily with Tidal ATK.

    Requires: Balanced Aim

Row 4

  • Fire Arrow

    Skill, 3 Trait Points

    Launches a homing arrow followed by an explosive shot. Increases the enemy's Burn gauge. Evades enemy attacks while attacking and does not consume SP. (60 second cooldown)

    Requires: Deft Hands

  • Counterattack Maneuver

    Skill, 2 Trait Points

    Performs 2 consecutive counterattacks after blocking an attack with Defensive Maneuver. Grants Stagger Immunity while attacking and receives reduced damage.

    Requires: Arrow Stab - Bleed

  • Crashing Waves

    Passive, 2 Trait Points

    Using Ice Arrow after charging Aimed Shot to Lv. 2 causes Aimed Shot to deal area damage.

    Requires: Ice Arrow

Row 5

  • Piercing Shot

    Skill, 1 Trait Point

    Fires 2 piercing arrows from a stationary stance to deal heavy damage and inflict Stagger.

  • Piercing Strike

    Skill, 1 Trait Point

    Plunges from the air and strikes an enemy with an arrow. This attack is not a Maneuver.

    Requires: Rapid Shot, Piercing Shot

  • Rapid Shot Mastery

    Passive, 1 Trait Point

    Rapid Shot's third attack fires an additional arrow. The additional arrow does not inflict Stagger.

    Requires: Fire Arrow

  • Withdrawing Shot Mastery

    Passive, 1 Trait Point

    Withdrawing Shot no longer costs SP.

    Requires: Fire Arrow

  • Abdominal Kick Mastery

    Skill, 1 Trait Point

    Blocking while evading combos into Abdominal Kick. Costs additional SP.

    Requires: Fire Arrow

  • Crescent Kick

    Skill, 3 Trait Points

    Counterattack Maneuver gains an additional attack. Grants Stagger Immunity while attacking and receives reduced damage.

    Requires: Counterattack Maneuver

  • Tidal ATK

    Stat, 1 Trait Point

    +20 Tidal ATK

    Requires: Crashing Waves

Row 6

  • Focus Fire

    Skill, 1 Trait Point

    After Rapid Shot's third attack, fires a powerful arrow that inflicts Knockback and increases the enemy's Bleed gauge.

    Requires: Piercing Shot

  • Rapid Shot Mastery II

    Passive, 1 Trait Point

    Rapid Shot's third attack no longer consumes SP.

    Requires: Rapid Shot Mastery

  • Withdrawing Shot Mastery II

    Passive, 1 Trait Point

    Leaping Shot increases Physical Amplification for 12 seconds.

    Requires: Withdrawing Shot Mastery

  • Abdominal Kick Mastery II

    Passive, 1 Trait Point

    Abdominal Kick triggers an additional attack that deals damage to enemies within range. This attack does not grant Primed.

    Requires: Abdominal Kick Mastery

  • Hidden Blade

    Passive, 1 Trait Point

    Increases the damage of Abdominal Kick, Flip Kick, and Crescent Kick, while improving their Wind ATK scaling. Also increases the enemy's Bleed gauge. The additional attack from Abdominal Kick Mastery II does not increase Bleed gauge.

    Requires: Crescent Kick

  • Quickdraw

    Skill, 3 Trait Points

    At close range, skips aiming and instantly fires a Lv. 1 Aimed Shot. (8 second cooldown)

    Requires: Tidal ATK

  • Sniper

    Passive, 3 Trait Points

    Aimed Shot deals additional damage at Charge Lv. 2, with further increased damage against non-Elite enemies. This effect also applies to Ice Arrow.

    Requires: Tidal ATK

Row 7

  • Flip Kick

    Skill, 1 Trait Point

    After Abdominal Kick, performs an offensive Maneuver that inflicts Knockback.

    Requires: Piercing Shot

  • Rapid Shot Mastery III

    Passive, 3 Trait Points

    When Rapid Shot's third attack lands as a critical hit, it can be used again with a light attack for a short time. This effect can trigger repeatedly.

    Requires: Rapid Shot Mastery II

  • Leaping Shot Mastery

    Passive, 3 Trait Points

    Leaping Shot fires 4 arrows instead of 2.

    Requires: Withdrawing Shot Mastery II

  • Flip Kick Mastery

    Passive, 3 Trait Points

    A critical hit with Flip Kick triggers an additional attack that inflicts Knockdown.

    Requires: Abdominal Kick Mastery II

  • Hawk Talon

    Passive, 3 Trait Points

    Increases Crescent Kick's damage and restores HP based on damage dealt.

    Requires: Hidden Blade

  • Flash Freeze

    Passive, 2 Trait Points

    When triggered by Quickdraw, Lv. 1 Aimed Shot gains Ice Arrow.

    Requires: Quickdraw

  • Barbed Arrowhead

    Passive, 2 Trait Points

    When charged to Lv. 1, Aimed Shot increases the enemy's Bleed gauge and deals additional damage to Bleeding enemies. This effect does not apply to Ice Arrow.

    Requires: Quickdraw

  • Preemptive Strike

    Passive, 2 Trait Points

    When charged to Lv. 2, Aimed Shot deals increased damage against enemies with full HP. This effect also applies to Ice Arrow.

    Requires: Sniper

  • Enhanced Deterrence

    Passive, 2 Trait Points

    A critical hit with Charge Lv. 2 Aimed Shot triggers an additional attack, inflicting Knockdown. This effect does not apply to Ice Arrow.

    Requires: Sniper

Row 8

  • Leaping Shot

    Skill, 1 Trait Point

    After Withdrawing Shot, fires an additional arrow while creating significant distance. Briefly evades attacks while using this skill.

    Requires: Piercing Shot

  • Fire ATK

    Stat, 1 Trait Point

    +20 Fire ATK

    Requires: Rapid Shot Mastery III, Leaping Shot Mastery, Flip Kick Mastery

  • Acrobatic Momentum

    Passive, 3 Trait Points

    Slide Dodge no longer costs SP.

    Requires: Hawk Talon

  • Physical ATK

    Stat, 1 Trait Point

    +20 Physical ATK

    Requires: Flash Freeze, Barbed Arrowhead, Preemptive Strike, Enhanced Deterrence

Row 9

  • Reflecting Shot

    Skill, 1 Trait Point

    Fires an arrow while using Evade. On hit, combos into Withdrawing Shot.

    Requires: Piercing Shot

  • Scarlet Arrow

    Skill, 3 Trait Points

    Consumes HP on use. The arrow pierces through enemies and increases their Burn gauge. (20 second cooldown) Scarlet Arrow does not grant Primed.

    Requires: Fire ATK

  • Predatory Poise

    Passive, 2 Trait Points

    Aimed Shot grants Composure on hit. Stacks up to 3 times, increasing Tidal ATK for each stack. When charged to Lv. 2, grants 3 stacks at once.

    Requires: Physical ATK

  • Beastly Fervor

    Passive, 2 Trait Points

    Aimed Shot briefly grants Fervor on hit. Stacks up to 3 times, increasing Physical Crit for each stack. When charged to Lv. 2, grants 3 stacks at once.

    Requires: Physical ATK

Row 10

  • Aimed Shot

    Skill, 1 Trait Point

    Aims the bow for precise shots. Holding the input charges the bow, unlocking different attacks. Releasing at Charge Lv. 1 fires an attack while reducing movement speed during the charge. Releasing at Charge Lv. 2 deals heavy damage and inflicts Knockback. Movement is disabled at Charge Lv. 2.

  • Withdrawing Shot Combo

    Skill, 2 Trait Points

    After Piercing Shot, combos into Withdrawing Shot. Costs SP even with Withdrawing Shot Mastery.

    Requires: Scarlet Arrow

  • Abdominal Kick Combo

    Skill, 2 Trait Points

    Piercing Shot combos into Abdominal Kick.

    Requires: Scarlet Arrow

  • Predatory Poise II

    Passive, 2 Trait Points

    Increases maximum Composure stacks from 3 to 5.

    Requires: Predatory Poise

  • Beastly Fervor II

    Passive, 2 Trait Points

    Increases maximum Fervor stacks from 3 to 5.

    Requires: Beastly Fervor

Row 11

  • Deadly Opening

    Passive, 2 Trait Points

    A critical hit with Focus Fire grants Rapid Fire.

    Requires: Withdrawing Shot Combo, Abdominal Kick Combo

  • Marksman

    Passive, 3 Trait Points

    Aimed Shot fires an additional arrow. This effect also applies to Quickdraw.

    Requires: Predatory Poise II, Beastly Fervor II

Row 12

  • Evade

    Skill, 1 Trait Point

    Dodges swiftly in the chosen direction.

  • Slide Dodge

    Skill, 1 Trait Point

    Slides while evading.

    Requires: Evade

  • Friction

    Passive, 3 Trait Points

    Rapid Fire increases the enemy's Burn gauge. Fully restores SP when Rapid Fire triggers Burn.

    Requires: Deadly Opening

Row 13

  • Rapid Fire - Burst

    Passive, 2 Trait Points

    A critical hit with Rapid Fire triggers an additional attack. This attack does not inflict Stagger.

    Requires: Friction

  • Rapid Fire - Knock Back

    Passive, 2 Trait Points

    A critical hit with Rapid Fire inflicts Knockback.

    Requires: Friction

Row 14

  • Defensive Maneuver

    Passive, 1 Trait Point

    Blocks attacks during Maneuvers. Cannot block Fatal Attacks.

  • Tahyang's Raging Flames

    Passive, 3 Trait Points

    While Fire Arrow is on cooldown, critical hits with Rapid Fire grant Raging Flames stacks. At 8 stacks, consumes all stacks and resets cooldown.

    Requires: Rapid Fire - Burst, Rapid Fire - Knock Back

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