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Graphics

Engine.ini Generator

196 graphics cards and the preset AION 2 gives each.

Graphics card
No card pickedPreset High

Goal

Fixes

Quick tuning

View distanceDistance at which the world, objects and foliage are drawn in detail.
Character detailDetail of characters, monsters and NPCs further away.
Shadows and reflectionsShadow quality, small shadows and screen reflections, in preset steps.
Skill effectsParticles and the light effects cast.
Foliage and grassHow much foliage and grass is drawn.
Post-processingBloom, depth of field, lens flares and light shafts.
Sharpness
Render resolutionPercent of the screen resolution the world renders at.
BrightnessMid tones of the picture.
VRAMTexture memory set to half the card's VRAM and kept inside it.
Frame capOverrides the in-game limit.
Fog
Water reflections
Input responseResponsive: rendering no longer runs a frame behind the game.
Texture loading
Memory cleanupWhen the game frees memory it no longer needs.
Visual style

Settings

Image0/15
SharpeningSharpens the whole picture. 0.5 is half strength, 1 full.r.Tonemapper.Sharpen
Depth of fieldBlur on things out of focus.r.DepthOfFieldQuality
Motion blurBlur on fast movement. Off at every preset already.r.MotionBlurQuality
Lens flaresFlares from bright lights.r.LensFlareQuality
Chromatic aberrationColoured fringes at the edges of the screen.r.SceneColorFringeQuality
BloomGlow around bright light.r.BloomQuality
Light shaftsRays of light through gaps.r.LightShaftQuality
Height fogFog over the landscape.r.Fog
Volumetric fogFog that light passes through.r.VolumetricFog
Mid tonesBelow 0.5 darkens the mid tones, above brightens them.r.Color.Mid
Render resolutionPercent of the screen resolution the world renders at.r.ScreenPercentage
Effect resolutionResolution of see-through effects, in percent.r.SeparateTranslucencyScreenPercentage
Fixed gammaReplaces the screen's colour curve with this fixed gamma.r.TonemapperGamma
Dark tonesAbove 0 lifts the darks towards grey; below 0 turns more darks black.r.Color.Min
HighlightsBelow 1 darkens the highlights; above 1 moves more colours towards white.r.Color.Max
View distance and detail0/7
View distanceHow far away things are still drawn.r.ViewDistanceScale
Object detail distanceHigher switches objects to simpler versions sooner. 0.5 keeps full detail twice as far.r.StaticMeshLODDistanceScale
Character detailBelow 0 keeps characters and monsters detailed further away.r.SkeletalMeshLODBias
Geometry detailThe triangle size the world is drawn at, in pixels. Lower is finer.r.Nanite.MaxPixelsPerEdge
Foliage amountHow much foliage is drawn.foliage.DensityScale
Grass amountHow much grass is drawn.grass.DensityScale
Foliage detail distanceHigher keeps foliage detailed and drawn further away.foliage.LODDistanceScale
Shadows and lighting0/10
Shadow quality0 turns shadows off.r.ShadowQuality
Shadow distanceHow far away shadows are drawn.r.Shadow.DistanceScale
Small shadowsObjects smaller on screen than this cast no shadow. Higher drops more.r.Shadow.RadiusThreshold
Contact shadowsFine shadows where objects touch.r.ContactShadows
Global illuminationLight bouncing off surfaces (Lumen). Can only be turned off here.r.Lumen.DiffuseIndirect.Allow
Lumen reflectionsReflections from Lumen. Can only be turned off here.r.Lumen.Reflections.Allow
Lighting detailRays per lighting probe: this number squared.r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution
Screen reflectionsReflections of what is on screen.r.SSR.Quality
Ambient occlusionSoft shading in corners and creases.r.AmbientOcclusionLevels
Water reflectionsHow water reflects the scene.r.Water.SingleLayer.Reflection
Effects0/2
Particle amountScales how many particles effects spawn.r.EmitterSpawnRateScale
Particle lightsLight cast by effects.r.ParticleLightQuality
Textures and memory1/8
Texture memoryMemory for textures, in MB.r.Streaming.PoolSize
Keep textures inside VRAMLimits texture memory to the free memory of the graphics card.r.Streaming.LimitPoolSizeToVRAM
Texture sharpnessEach step loads textures one size smaller.r.Streaming.MipBias
Texture detail boostAbove 1 asks for sharper textures, below 1 for softer.r.Streaming.Boost
Load textures fullyEvery texture in use loads in full, as fast as possible.r.Streaming.FullyLoadUsedTextures
Texture loading memoryTemporary memory for loading textures, in MB.r.Streaming.MaxTempMemoryAllowed
Cleanup after an area unloadsOn frees memory as soon as an area unloads, with a short hitch at that moment.s.ForceGCAfterLevelStreamedOut
Memory cleanup intervalSeconds between memory cleanups.gc.TimeBetweenPurgingPendingKillObjects
Frame rate0/2
Frame rate capHighest frame rate. Overrides the in-game limit.t.MaxFPS
Render one frame behindOn: rendering runs one frame behind the game. Steadier frame rate, one frame more input delay.r.OneFrameThreadLag

Install

1. Close AION 2. Open the file path above (Windows + R, paste, Enter) and keep a copy of the file. 2. Paste the block at the end and save. 3. Start the game. To undo, delete the lines from AION 2 WIKI START to AION 2 WIKI END.

A line in Engine.ini overrides the in-game graphics menu for that setting.

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