捕捉機率計算機
/catch-chance-calculator
捕捉機率計算器
Reader input · "target" is not a reader-input variable on this wiki
Reader input · "pod" is not a reader-input variable on this wiki
Reader input · "targetLevel" is not a reader-input variable on this wiki
Reader input · "playerLevel" is not a reader-input variable on this wiki
狀況
Reader input · "inCombat" is not a reader-input variable on this wiki
Reader input · "state" is not a reader-input variable on this wiki
Reader input · "nurtured" is not a reader-input variable on this wiki
Table · "catchFactorBars" is not a variable this page can see
運作方式
基礎捕捉機率 × 謎立方 × 等級,戰鬥中再 × HP,非戰鬥中則 × 背襲。
接著只套用「一個」狀況係數 - 擊破或伊莫的狀態:若有任一低於×1,取最小值,否則取最大值。擊破狀態下的睡眠為×2,而非×3。
HP全滿計為×0.8,HP為0時計為×2。伊莫等級比連結者等級高15級以上時,等級係數降至下限×0.1(等級過高)。
倍率高於×998的謎立方必定捕捉成功。