Effect summary
Max stack
Slot cost
Buy price
Sell price
Tier
What it doesYou can revive your allies twice as fast
Available on
- Hero
AvailabilityYes Yes No 2
Bought from shop
Available from gambling
Looted in solo runs
Base value
Builds
- Magic Minigun V4Minigun but with magic~+43
- One Man Army(Latest update: Version 0.2.0.4) This build focuses on the spells and their synergies as well as your jokers. It shines the most whether solo or co-op not only due to its ability to clear hordes easily, but also with its ability to keep yourself healthy. I have tried and tested this build in both Nightmare and Very Hard difficulties with my personal record of 2,812 kills, 84,000+ damage, and 70,000+ EXP (shotgun and revolvers combined) on Nightmare difficulty so far. It is really up to you on how you will use the spells but! I recommend you use Wisp first, shoot it (using the revolvers) to make it blue, activate acid rain on where most enemies are, and use Blizzard last. Watch the spells take out enemies before you can even say "Yeehaw". (Feel free to swap out Helping Hand joker with any).+20
- Battery AcidAmple mobility, and some crowd control. Most of your time spent will be hopping around, but getting aggressive with swap and acid thrower combo is also part of your bread and butter. Don't forget swap can also be used as a movement tool!+17
- Rapid Cycling Battlemage(Thunderstrike/Wisp)Speedster's cap is at 90% Movement Speed, 90% MS=45% Damage/Fire Rate. This build puts a focus on starting your fights by popping Wisp, and immediately following it up by popping Thunderstrike, and waiting till Flame Wisp seeks out which ever target it can see with the highest total health pool, then landing on Wisps target to convert it to a Lightning Wisp to ramp up Kills Per Second. Sniper kills cycle your cooldowns at a rate of 1s per kill in addition to Battlemage's 1% reduction, letting you frequently pop this combo, while also serving as a Boss Damage tool. Your Bow excels at clearing tightly clustered packs of melee enemies, and allows you to both generate piles of Ammo and Gold for the Wandering Trader via Ammo Supply and Gold Tooth(x3).+7
- Jack of All Trades (Solo/Coop Nightmare)A balanced kit to handle any problem: movement speed, AoE, single-target dmg, sustain and survivability.+5
- Nearly Infinite MinigunSpeedster is capped at 90% Speed, 90% Speed = 45% Damage/Fire Rate. This build strikes a balance between high boss damage, high mobility, high survivability for Nightmare, high uptime on the Minigun with low downtime in the form of seeking out ammo and extremely high AoE/Cluster clear and Gold generation in the form of Ultra Draw shots via the Bow, backfed by 6 Gold Tooth Jokers(Ultra Draw. Thunderstrike isn't integral to the structure of the build, as a matter of fact Ritual, Rescue, Wisp and Bubble(for Bow Shot+Bubble into Fire patches Fire Tornado Combos) are all viable and frequent swap outs for me. I utilize Thunderstrike mostly for the Thunderstrike->Immediate Animation Cancel with Boing->Dash and fly across the map combo, every 100 seconds I get to cross essentially the entire map.+5
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