Build
Frost-Acid Combo Bruiser
Good to play with friends, but can function on its own decently well.
Cosmetics
Weapons & Grenade
Spells
Jokers
Primary
15 slots- FIST RAGEUnique
Taking damage generates charge and grants +30% attack speed for 2 sec.
- JOKER TRICKLegendary
Gain +7% damage and attack speed for every distinct joker rarity equipped on the weapon
- SNACK-A-PUNCHMythic
Melee kills grant you 1 shield points
- LUNGEFine
+15% melee range and hitbox size
- PANIC ATTACKNormal
When you take HP damage, gain +20% damage for 3 sec.
Secondary
14 slots- FANNING ACEUnique
Fire mid-reload at the right moment to chain-fire all bullets
- CONSUMERMythic
Grants +25% weapon damage, but reloading now wastes unused ammo
- RELOAD MASTERYPrime
Reloading an empty clip is 50% faster
- EXPLOSIVE HITSPrime
+5% chance for your hits to cause an explosion (Pyro)
- BRACINGNormal
+5% attack and reload speed
Hero
15 slots- THICK SKINMythic
Reduce all damage taken by 20%, but receive -30% healing
- THICK SKINMythic
Reduce all damage taken by 20%, but receive -30% healing
- HIT MEMythic
Heal 0.75 HP per second for 20 sec. after being hit
- RELENTLESSNormal
While at or below 30% HP, deal +30% damage
- PRICKLY PEARFine
When hit, deal the same damage +15 back to the attacker
Build profile
Build completeness
93%- Loadout100
- Spells100
- Jokers63
- Cosmetics100
- Identity100
Spell schools (3/3 slots)
Joker tiers (15 total)
- 5 on primary
- 5 on secondary
- 5 on hero
- Normal3
- Fine2
- Prime2
- Mythic5
- Legendary1
- Unique2
Notes
Good to play with friends, but can function on its own decently well.
WIP
Notes: [SPELLS] {SUBSTITUTES}:
- Voodoo Spells (literally any of them) - Solid pick, I'd recommend taking one + Breeze if you want a more support-oriented playstyle.
- Firebeam - Good if you want to run more damage-dense spells for bosses. Can replace Strikes, but make sure to bring an acid spell for the tornado combo.
- Wisp - Better for solo runs, run this instead of Bubble. Keep Strikes for the combo and short CD.
- Glaze - Same reason as wisp, better to replace Strikes, though, to keep a lower CD AoE option in Bubble.
- Cube - Good support option, but not as good of one as a voodoo spell imo
- Movement spells (Bridge, Boing, Portal, etc.) not recommended, Thunderstrike can be ok sometimes
Good to play with friends, but can function on its own decently well.
WIP
Notes: [SPELLS] {SUBSTITUTES}:
- Voodoo Spells (literally any of them) - Solid pick, I'd recommend taking one + Breeze if you want a more support-oriented playstyle.
- Firebeam - Good if you want to run more damage-dense spells for bosses. Can replace Strikes, but make sure to bring an acid spell for the tornado combo.
- Wisp - Better for solo runs, run this instead of Bubble. Keep Strikes for the combo and short CD.
- Glaze - Same reason as wisp, better to replace Strikes, though, to keep a lower CD AoE option in Bubble.
- Cube - Good support option, but not as good of one as a voodoo spell imo
- Movement spells (Bridge, Boing, Portal, etc.) not recommended, Thunderstrike can be ok sometimes
Loadout
- Hero: Marauder
- Mount: Sandy
- Primary: Knuckles
- Secondary: Revolver
- Grenade: Bottle Crate
- Spells: Blizzard, Strikes, Bubble
- Primary jokers: FIST RAGE, JOKER TRICK, SNACK-A-PUNCH, LUNGE, PANIC ATTACK
- Secondary jokers: FANNING ACE, CONSUMER, RELOAD MASTERY, EXPLOSIVE HITS, BRACING
- Hero jokers: THICK SKIN ×2, HIT ME, RELENTLESS, PRICKLY PEAR
Kill guys and then zoom like Tim Allen






