#1
SeedHarvestComponentY449.2% melee(88 harvest → Delicate 165.7%)
#2
SeedHarvestComponentY457.5% melee
#3
SeedHarvestComponentY449.2% melee
#4
SeedHarvestComponentY457.5% melee
#5
SeedHarvestComponentY384.6% melee
#6
SeedHarvestComponentY449.2% melee
#7
SeedHarvestComponentY449.2% melee
#8
SeedHarvestComponentY449.2% melee
#9
SeedHarvestComponentY449.2% melee
#10
SeedHarvestComponentY449.2% melee
#11
SeedHarvestComponentY449.2% melee
#12
SeedHarvestComponentY411.6% melee
#13
SeedHarvestComponentY449.2% melee
#14
SeedHarvestComponentY449.2% melee
#15
SeedHarvestComponentY449.2% melee
#16
SeedHarvestComponentY449.2% melee
#17
SeedHarvestComponentY283.3% melee
#18
SeedHarvestComponentY411.6% melee
#19
SeedHarvestComponentY282.2% melee
#20
SeedHarvestComponentY449.2% melee
#21
SeedHarvestComponentY449.2% melee
#22
SeedHarvestComponentY449.2% melee
#23
SeedHarvestComponentY449.2% melee
#24
SeedHarvestComponentY457.5% melee
#25
SeedHarvestComponentY411.6% melee
Node yields assume the base harvest HP from game data (e.g. 1000 for Redwood trees, 620 for Metal nodes). In-game, trees and rocks with bAllowHarvestHealthScalinghave per-instance HP that varies with the node's size, so actual yields per node will vary. The values shown represent the average.