Status Effects
All 56 status effects a survivor can have in ZED ZONE: 24 negative and 32 positive, with what each one changes.
Negative effects
Burning
You are burning. Losing health every second. Rolling can put out the flames.
Acid
Being corroded by acid, HP is consumed every second.
Electric shock
Wrapped in static electricity, taking continuous damage.
Body temperature dropping
Body temperature is dropping. Exercise or close to a heat source can restore body temperature.
Hypothermia
Your body temperature is too low, risk of death. Exercise or close to a heat source can restore body temperature.
High fever
Your body temperature is too high. Risk of death. Drinking water or being in a cold and humid environment can lower body temperature.
Wet clothes
Wet clothes slow you down. Your body temperature also drops.
Low fever
You have a fever.Physical state is negatively affected. Excessive activity or hot weather can cause body temperature to rise. Reduce clothing, rest, drink water, or be in a cold and humid environment to lower body temperature.
Food poisoning
Food poisoning has multiple negative effects.
Spore inhalation
Harmful spores have been inhaled, HP is decreasing, and body temperature is rising. leave the spore area as soon as possible or wear a gas mask.
Extreme hunger
You need to eat.
Extreme thirst
You need to drink.
Slightly Overweight
You're carrying too much.
Severely Overweight
Severely overweight. Your mobility is greatly affected.
Head Injury
Head injuries can affect vision and aiming accuracy. Bandaging the wound can speed up recovery.
Torso Injury
Injuries to the torso will affect the strength of physical attacks. Bandaging wounds can speed up recovery..
Arm Injury
Arm injuries will affect physical attack speed and aiming accuracy. Bandaging the wound can speed up recovery.
Leg Injury
Injuries to the legs can seriously impede your movement speed. Bandaging the wound can speed up recovery.
Drowning
Unable to breathe underwater. Drowning will quickly consume stamina and health.
Excessive Blood Loss
You have lost too much blood. Bandaging a wound can stop the bleeding. Blood will recover slowly. Sleeping or using a blood bag can restore health quickly.
Bleeding
An open wound is making you lose blood. Slowly drains health until you bandage it. Will not kill you on its own.
Radiation Sickness (Mild)
Your accumulated radiation dose is above 250. Natural healing slows down. The dose drops slowly once you leave the radiation; anti-radiation medicine speeds this up.
Radiation Sickness (Moderate)
Dose above 500. Nausea and weakness: health slowly drains (down to 25% of max health at most), you move slower, and natural healing drops to a quarter.
Radiation Sickness (Severe)
Dose above 800. Health keeps draining (down to 10% of max health at most; it will not kill you), you move much slower and cannot heal naturally. Leave the radiation and take anti-radiation medicine.
Positive effects
Warm environment
Body temperature is rising.
Restoration of hunger
Restore your hunger.
Restoration of thirst
Restore your thirst.
HP Recovery
Restore your health.
Stamina Recovery
Restore your stamina.
Body Temperature Rise
Your body temperature is rising.
Healing Smoke
Inside the healing smoke. Quickly restores health and stamina, increases movement speed, but also raises body temperature.
Stamina Boost
Effect of the Stamina Potion. Continuously restores stamina for a short time.
Strength Boost
Effect of the Strength Potion. Greatly increases melee attack damage for a short time.
Antitoxin
Effect of the Antitoxin Potion. Grants immunity to spores and acid for a short time.
Swiftness
Effect of the Swiftness Potion. Significantly increases movement speed for a short time.
Respawned
You have just respawned. Continuously restores health and stamina for a short time.
Head Recovering
The head wound has been bandaged and recovers faster.
Torso Recovering
The torso wound has been bandaged and recovers faster.
Arm Recovering
The arm wound has been bandaged and recovers faster.
Leg Recovering
The leg wound has been bandaged and recovers faster.
Bloodlust
The kill sets your blood boiling. Your melee attacks hit harder.
Bloodlust II
The kill sets your blood boiling. Your melee attacks hit harder and you move faster.
Second Wind
A breather after the kill. Continuously restores stamina for a short time.
Hand Warmer
A hand warmer is running. Body temperature slowly rises.
Fan
A handheld fan is running. Body temperature slowly drops.
Scale Hardening
Coated in scale hardening salve. +40 armor points on every body part for 10 minutes.
Scent Masking
Lizard musk covers your scent. Enemies spot you at half the distance, and the noise you make carries only half as far.
Iodine Shield
Stable iodine saturates your thyroid. Radiation intake is halved.
Anti-Radiation Purge
Absorbed radiation dose is cleared ten times faster.
Hearty Meal
A solid meat dish. You feel strong: melee damage +15%.
Clear Mind
Fresh fish sharpens your senses and steadies your breath.
Warm Belly
A bowl of hot soup warms you from the inside out.
Spicy Kick
Hot enough to make you sweat and quicken your step.
Full of Beans
Eggs and poultry restore your energy faster.
Satiated
Starch and sweets keep hunger away for a while.
Piping Hot
A dish straight off the stove. Warm and comforting.
Related
Values from the ZED ZONE update of 7 November 2026.





















































