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Melee Skill Tree

The Melee skill tree has 22 skills with 72 levels in total. Levels are learned with Red Dose. Active skills: Grapple.

Skill tree

Strength Boost

Strength Boost

Permanently +1 Strength. Improves melee damage, carry weight and door/window breaking.

20 levels

Cost: 2 to 40 Red Dose per level

Muscle strengthening

Muscle strengthening

Increases the melee attack damage by 10%

5 levels

Cost: 1 to 5 Red Dose per level

Speed increase

Speed increase

Increases the attack rate of melee weapons by 10%

5 levels

Cost: 1 to 5 Red Dose per level

Stamina consumption

Stamina consumption

Reduces stamina cost of melee attacks by 10%

5 levels

Cost: 1 to 5 Red Dose per level

Weapon Maintenance

Weapon Maintenance

Reduce durability cost of melee weapons by 30%

1 level

Cost: 2 Red Dose

Deadly Strike

Deadly Strike

5% chance for melee attacks to cause critical damage

5 levels

Cost: 1 to 5 Red Dose per level

Ground Slam

Ground Slam

Increases the knockback force of melee attacks by 20%

3 levels

Cost: 1 to 3 Red Dose per level

Polearm Mastery

Polearm Mastery

Skilled with spears. Increases melee attack range by 15%.

1 level

Cost: 2 Red Dose

Blade Mastery

Blade Mastery

Skilled with bladed weapons. Increases melee attack rate by 12%.

1 level

Cost: 2 Red Dose

Heavy Strike I

Heavy Strike I

With a melee weapon, hold the attack button for 0.6s+ and release to deliver a heavy strike: damage +60%, knockback +50%, stamina cost +50%. Stamina does not regenerate while the weapon is raised.

1 level

Cost: 3 Red Dose

Stagger

Stagger

Monsters hit by a melee critical are stunned for 0.8s. Stunned low-health monsters can be executed.

2 levels

Cost: 2 to 3 Red Dose per level

Requires: Deadly Strike

Grapple

Grapple

Use the grapple for quick maneuvers or to grab enemies. Need to equip a grappling hook.

Active skill

No cost

Combo Strike

Combo Strike

Swing again within 1.5x your attack interval to chain. The 3rd hit is a finisher with 35% more damage.

2 levels

Cost: 2 to 3 Red Dose per level

Heavy Strike II

Heavy Strike II

Hold the attack button for 1.5s+ and release to deliver a stage II heavy strike: damage +140%, knockback doubled, stamina cost doubled. Zombies hit suffer broken bones and are stunned for 1s.

1 level

Cost: 6 Red Dose

Requires: Heavy Strike I

Executioner

Executioner

Raises the health threshold for executions by 50%.

2 levels

Cost: 2 to 3 Red Dose per level

Requires: Stagger

Grapple-range increase

Grapple-range increase

Increased range of grappling hook

3 levels

Cost: 1 Red Dose, 1 Rope to 3 Red Dose, 3 Rope

Requires: Grapple

Grapple-lightweight

Grapple-lightweight

25% reduced stamina consumption when using a grapple

3 levels

Cost: 1 to 3 Red Dose per level

Requires: Grapple

Roll Counter

Roll Counter

Your first melee attack within 1.5s after a roll is a guaranteed critical and costs no stamina.

1 level

Cost: 3 Red Dose

Ambush

Ambush

Melee damage +100% against monsters that have not noticed you, and the hit does not alert others.

2 levels

Cost: 2 to 3 Red Dose per level

Second Wind

Second Wind

Restores 10 stamina on each melee kill.

3 levels

Cost: 2 to 4 Red Dose per level

Bloodlust

Bloodlust

Melee kills grant Bloodlust for 6s: melee damage +15%, move speed +8%. Further kills refresh the duration.

2 levels

Cost: 3 to 4 Red Dose per level

Requires: Second Wind

Bloodthirst

Bloodthirst

While in Bloodlust, melee kills restore 15 HP

3 levels

Cost: 3 to 5 Red Dose per level

Requires: Bloodlust

Levels, costs and unlocks

SkillLevelEffectCostRequiresUnlocks
Strength Boost1 to 20Permanently +1 Strength. Improves melee damage, carry weight and door/window breaking.2 to 40 Red Dose per level
Muscle strengtheningIIncreases the melee attack damage by 10%1 Red Dose
IIIncreases the melee attack damage by 15%2 Red Dose
IIIIncreases the melee attack damage by 20%3 Red Dose
IVIncreases the melee attack damage by 25%4 Red Dose
VIncreases the melee attack damage by 30%5 Red Dose
Speed increaseIIncreases the attack rate of melee weapons by 10%1 Red Dose
IIIncreases the attack rate of melee weapons by 15%2 Red Dose
IIIIncreases the attack rate of melee weapons by 20%3 Red Dose
IVIncreases the attack rate of melee weapons by 25%4 Red Dose
VIncreases the attack rate of melee weapons by 30%5 Red Dose
Stamina consumptionIReduces stamina cost of melee attacks by 10%1 Red Dose
IIReduces stamina cost of melee attacks by 20%2 Red Dose
IIIReduces stamina cost of melee attacks by 25%3 Red Dose
IVReduces stamina cost of melee attacks by 30%4 Red Dose
VReduces stamina cost of melee attacks by 50%5 Red Dose
Weapon MaintenanceReduce durability cost of melee weapons by 30%2 Red Dose
Deadly StrikeI5% chance for melee attacks to cause critical damage1 Red Dose
II8% chance for melee attacks to cause critical damage2 Red Dose
III12% chance for melee attacks to cause critical damage3 Red Dose
IIII16% chance for melee attacks to cause critical damage4 Red Dose
V25% chance for melee attacks to cause critical damage5 Red Dose
Ground SlamIIncreases the knockback force of melee attacks by 20%1 Red Dose
IIIncreases the knockback force of melee attacks by 40%2 Red Dose
IIIIncreases the knockback force of melee attacks by 60%3 Red Dose
Polearm MasterySkilled with spears. Increases melee attack range by 15%.2 Red Dose
Blade MasterySkilled with bladed weapons. Increases melee attack rate by 12%.2 Red Dose
Heavy Strike IWith a melee weapon, hold the attack button for 0.6s+ and release to deliver a heavy strike: damage +60%, knockback +50%, stamina cost +50%. Stamina does not regenerate while the weapon is raised.3 Red Dose
StaggerIMonsters hit by a melee critical are stunned for 0.8s. Stunned low-health monsters can be executed.2 Red DoseDeadly Strike
IIMonsters hit by a melee critical are stunned for 1.2s. Stunned low-health monsters can be executed.3 Red Dose
GrappleUse the grapple for quick maneuvers or to grab enemies. Need to equip a grappling hook.
Combo StrikeISwing again within 1.5x your attack interval to chain. The 3rd hit is a finisher with 35% more damage.2 Red Dose
IIFinisher damage increased by 60% and its knockback is doubled.3 Red Dose
Heavy Strike IIHold the attack button for 1.5s+ and release to deliver a stage II heavy strike: damage +140%, knockback doubled, stamina cost doubled. Zombies hit suffer broken bones and are stunned for 1s.6 Red DoseHeavy Strike I
ExecutionerIRaises the health threshold for executions by 50%.2 Red DoseStagger
IIRaises the health threshold for executions by 100% and reduces execution stamina cost by 50%.3 Red Dose
Grapple-range increaseI to IIIIncreased range of grappling hook1 Red Dose, 1 Rope to 3 Red Dose, 3 RopeGrapple
Grapple-lightweightI25% reduced stamina consumption when using a grapple1 Red DoseGrapple
II40% reduced stamina consumption when using a grapple2 Red Dose
III65% reduced stamina consumption when using a grapple3 Red Dose
Roll CounterYour first melee attack within 1.5s after a roll is a guaranteed critical and costs no stamina.3 Red Dose
AmbushIMelee damage +100% against monsters that have not noticed you, and the hit does not alert others.2 Red Dose
IIMelee damage +200% against monsters that have not noticed you, and the hit does not alert others.3 Red Dose
Second WindIRestores 10 stamina on each melee kill.2 Red Dose
IIRestores 20 stamina on each melee kill.3 Red Dose
IIIRestores 30 stamina on each melee kill and keeps regenerating stamina for 10s.4 Red Dose
BloodlustIMelee kills grant Bloodlust for 6s: melee damage +15%, move speed +8%. Further kills refresh the duration.3 Red DoseSecond Wind
IIBloodlust lasts 8s: melee damage +30%, move speed +12%.4 Red Dose
BloodthirstIWhile in Bloodlust, melee kills restore 15 HP3 Red DoseBloodlust
IIWhile in Bloodlust, melee kills restore 25 HP4 Red Dose
IIIWhile in Bloodlust, melee kills restore 35 HP5 Red Dose

Values from the ZED ZONE update of 7 November 2026.

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