Corpse Amalgam
Corpse Amalgam
- Type
- Boss
- Max HP
- 180,000
- Melee damage
- 300
- Move speed
- 2.4
HP at spawn by difficulty
| Difficulty | HP |
|---|---|
| Easy | 90,000 |
| Normal | 135,000 |
| Realistic | 225,000 |
Drops and butchering
Cash35% chance per kill, up to 20
Mutant Tissue0 to 2, each kept at 90%, rolled on death and again when butchered
Mutant Heart0.8% chance, rolled on death and again when butchered
Plant-Mutated Tissue1% chance, rolled on death and again when butchered
Mutant Nervous Tissue1% chance, rolled on death and again when butchered
Rope4 tries per kill, 0.9% each on Normal with default loot
Wood Stick (Material)2 tries per kill, 0.9% each on Normal with default loot
Cloth (Material)Can carry it
Screwdriver2 tries per kill, 0.9% each on Normal with default loot
Vehicle Repair Kit1 try per kill, 0.9% each on Normal with default loot
Iron Dagger1 try per kill, 0.9% each on Normal with default loot
Copper Dagger1 try per kill, 0.9% each on Normal with default loot
AAA Battery2 tries per kill, 0.9% each on Normal with default loot
AA Battery2 tries per kill, 0.9% each on Normal with default loot
C Battery1 try per kill, 0.9% each on Normal with default loot
9V Battery1 try per kill, 0.9% each on Normal with default loot
C Battery Flashlight1 try per kill, 0.9% each on Normal with default loot
9V Battery Flashlight1 try per kill, 0.9% each on Normal with default loot
Wide-Angle Flashlight1 try per kill, 0.9% each on Normal with default loot
Lighting Stick (AA Battery)1 try per kill, 0.9% each on Normal with default loot
12 Gauge1 try per kill, 0.67% each on Normal with default loot
9x19mm1 try per kill, 0.67% each on Normal with default loot
5.56x45mm NATO1 try per kill, 0.67% each on Normal with default loot
.22LR1 try per kill, 0.67% each on Normal with default loot
7.62x39mm1 try per kill, 0.67% each on Normal with default loot
300 Magnum1 try per kill, 0.67% each on Normal with default loot
Metal Arrow2 tries per kill, 0.9% each on Normal with default loot
Coco-ColaCan carry it
FendaCan carry it
SqriteCan carry it
SPUMCan carry it
Canned FruitCan carry it
BandageCan carry it
First Aid KitCan carry it
PainkillerCan carry it
Blood BagCan carry it
Crowbar3 tries per kill, 0.9% each on Normal with default loot
Wrench2 tries per kill, 0.9% each on Normal with default loot
Tool Hammer2 tries per kill, 0.9% each on Normal with default loot
Fire Axe1 try per kill, 0.9% each on Normal with default loot
Glock 191 try per kill, 0.45% each on Normal with default loot
S&W 929 Revolver1 try per kill, 0.45% each on Normal with default loot
Pathfinder .22 Revolver1 try per kill, 0.45% each on Normal with default loot
Double-Barreled Shotgun1 try per kill, 0.45% each on Normal with default loot
Small Backpack1 try per kill, 0.9% each on Normal with default loot
Trekking Backpack1 try per kill, 0.9% each on Normal with default loot
Hiking Backpack1 try per kill, 0.9% each on Normal with default loot
Outdoor Backpack1 try per kill, 0.9% each on Normal with default loot
School Bag1 try per kill, 0.9% each on Normal with default loot
Frag Grenade1 try per kill, 0.9% each on Normal with default loot
Molotov Cocktail2 tries per kill, 0.9% each on Normal with default loot
Portable Sleeping Bag1 try per kill, 0.9% each on Normal with default loot
Water Bottle10 tries per kill, 0.9% each on Normal with default loot
Small Canteen3 tries per kill, 0.9% each on Normal with default loot
Large Canteen1 try per kill, 0.9% each on Normal with default loot
N95 Mask2 tries per kill, 0.9% each on Normal with default loot
Gas Mask1 try per kill, 0.9% each on Normal with default loot
Cheap Mask4 tries per kill, 0.9% each on Normal with default loot
Easy: Enemies deal 50% damage. Normal: Enemies deal 75% damage. Realistic: Enemies deal 100% damage.
Related
Values from the ZED ZONE update of 7 November 2026.



