Breaker

Breaker
- Type
- Zombie
- Max HP
- 12,000
- Melee damage
- 300
- Move speed
- 5
HP at spawn by difficulty
| Difficulty | HP |
|---|---|
| Easy | 6,000 |
| Normal | 9,000 |
| Realistic | 15,000 |
Drops and butchering
Cash35% chance per kill, up to 200
Enhancement Serum10% chance per kill
Mutant Tissue0 to 16, each kept at 90%, rolled on death and again when butchered
Mutant Heart0 to 6, each kept at 80%, rolled on death and again when butchered
Plant-Mutated Tissue50% chance, rolled on death and again when butchered
Mutant Nervous Tissue5% chance, rolled on death and again when butchered
12 Gauge20 tries per kill, 0.67% each on Normal with default loot
9x19mm10 tries per kill, 0.67% each on Normal with default loot
5.56x45mm NATO10 tries per kill, 0.67% each on Normal with default loot
.22LR10 tries per kill, 0.67% each on Normal with default loot
7.62x39mm10 tries per kill, 0.67% each on Normal with default loot
Explosive Arrow10 tries per kill, 0.9% each on Normal with default loot
Coco-ColaCan carry it
SPUMCan carry it
Canned FruitCan carry it
BandageCan carry it
First Aid KitCan carry it
Fire Axe10 tries per kill, 0.9% each on Normal with default loot
Katana - 'Breeze'5 tries per kill, 0.9% each on Normal with default loot
Katana - 'Red'3 tries per kill, 0.9% each on Normal with default loot
Remington 870 Shotgun5 tries per kill, 0.45% each on Normal with default loot
Double-Barreled Shotgun10 tries per kill, 0.45% each on Normal with default loot
Outdoor Backpack5 tries per kill, 0.9% each on Normal with default loot
Spawns in these area types
- TownArea type
- Open countryArea type
- Military baseArea type
- LaboratoryArea type
Easy: Enemies deal 50% damage. Normal: Enemies deal 75% damage. Realistic: Enemies deal 100% damage.
Related
Values from the ZED ZONE update of 7 November 2026.

