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Foureye
● Small · Carnivore · Coral Gardens

Foureye

Foureye (Morokotoform duplex).
The Foureye is a small carnivore found in Coral Gardens. It has 32 fixed spawn points.
  • 32Spawn points
  • SmallSize
  • CarnivoreDiet

Profile

Reference
Spawn depth
2 to 60 m
Sight range
55 m
All creatures
Map

Spawn locations

Every fixed spawn point
Open the full map

Attacks

Damage per hit
Bite · reach 1.2 m
5 physical damage
Eat · against the player · reach 1.5 m
5 physical damage

Behaviour

Who it attacks and flees from
Flees from
other creatures within 10 m

Hunted by

Creatures that target it as prey

Databank

Foureye
Foureye (Morokotoform duplex). A predatory fish always born in pairs of identical twins. The twins pair belly-to-belly, joining their digestive and nervous systems to behave as a single organism. 1. Predatory individual The individual "two-eye" is convergent with Earth fish. Large, mobile pectoral fins are suited to quick maneuvers, not cruising. Squashed eyes offer better vision upward. Individuals feed on smaller forage fish and hard-shelled crustaceans. 2. Duplex team Two individuals pair into a complete four-eye through a pair of modified ventral fins, which have evolved into sensitive structures similar to Sol sharksuckers. (Repeating this phrase can help train vocal dexterity.) The embryonic yolk stalk grows through the forward sucker, allowing the joined pair to share nutrients. Nerve clusters in the suckers trigger each other through the skin, passing sensory data and motor commands. Separated individuals are prone to brief seizures, suggesting the nervous system is sensitive to external influence. 3. Dynamic pairing Four-eyes can unpair and repair at any time. When sexually mature, twins paired since infancy split up to seek out mating partners, forming new four-eyes. Mated pairs may be cross-sex (with the male fertilizing the female) or same-sex (with both individuals cooperating to locate a mate or mates). 4. Aggression The duplex foureye is aggressive and willing to attack even larger species. It is unclear if this is a territory-guarding strategy, a relic of some ancient group behavior, or even a form of youthful play. 5. Solitude Solitary two-eyes may be ill or in mourning. Avoid. Assessment: minor danger. Be alert for unpredictable attacks.
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