Cooldown
Cast delay
Unlock
XP multiplier
Element
School
Explosion30 700
Explosion damage
Explosion radius
Same school
Builds
- The Healer (NIGHTMARE) (0.2.0.4)Nightmare difficulty Voodoo healer build -Rescue and Ritual for max healing (and res) capability -Doll for clutch moments and when shit hits the fan -Sniper for spell cooldown reduction -Stars for movement and auto-healing -Jokers to potentialize healing, cooldown reduction and mobility -Bottle crate for extra spice moments.+38
- Poney's High Sustain Quad CylinderIt's the setup I’ve been using for a long time now, both in Solo/Co-op, up to Nightmare. Thunderstrike and Rain for wave clear and regain lot of health. Doll for emergency, or to revive teammates. Bottle Crate for emergency healing, or to help teammates. Quad Cylinder with a speedster build. Move fast, shoot fast, jump high and never run out of ammo with Ammo Supply. With this setup you are the one who will survive, the one who will never disappoint.+14
- MinMax's BattleMage SniperSolo Nightmare Long Ranger build with spam spells.+5
- Sub 10 Minute Solo HardcoreBattle tested build to rush through solo hardcore runs in under 10 minutes.+5
- [CO-OP] Voodoo SupportThis build works best when you’re playing in a squad of 2–4 players, as its primary focus is supporting your teammates.+4
- Howitzer Long Ranger+4
In-game preview
How it playsSummon a doll that makes everyone nearby temporarily invincible and very fast. Doll is the Voodoo school's ultimate - a brief window of complete immunity and boosted movement for everyone in its zone. It's not subtle and it's not frequent, but when it's up nothing in the game can touch your team. Save it for the hardest moments: boss enrage phases, overwhelmed objective defense, or pulling a downed run back from the edge. The movement speed bonus lets your team reposition aggressively during the window. In solo play it gives you a free window to close distance, reload, or execute a risky play without consequence.
Strategy
Strengths
- Full invincibility for all allies in the zone
- Movement speed bonus enables aggressive repositioning
- Can completely reverse a losing fight
Weaknesses
- Extremely long cooldown - one use per serious encounter
- Zone is stationary - team must stay inside to maintain the buff
XP & Leveling
XP per cast
132
First cast bonus
+200
332 total
Casts per level
8
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| Level | Total XP | Casts |
|---|---|---|
| Level 1 | 0 XP | 0 casts |
| Level 4 | 3,000 XP | 23 casts |
| Level 12 | 11,000 XP | 84 casts |
| Level 20 | 19,000 XP | 144 casts |
| Level 35 | 34,000 XP | 258 casts |
Video playbook
Voodoo school guides
Every New Spell Combo Added In Next Fest
Every Voodoo combo from the Next Fest demo - good baseline matchups.
Bull's Guidebook · 22 de fev. de 2026Watch ↗
Videos by Bull's Guidebook. If a guide saved you a run, subscribe and leave a like.
Open the channelEvery school
Every Spell Combo in Far Far West
Cross-school combo overview - quick reference for what stacks with what.
Bull's Guidebook · 25 de fev. de 2026Watch ↗Fastest Spell XP routes
Two fastest spell-XP routes - useful no matter which school you're maining.
Bull's Guidebook · 30 de abr. de 2026Watch ↗
Videos by Bull's Guidebook. If a guide saved you a run, subscribe and leave a like.
Open the channelLast updated:






