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Far Far West Weapons

Six-shooters, rifles, bows, boomerangs, knuckles, and the odd Sheriff's Star. Melee weapons take a primary or secondary slot rather than adding one.

Primary
Secondary
Grenade
Far Far West weapons

Far Far West features 17 weapons across 7 primaries and 6 sidearms, each with its own damage, fire rate, magazine size, and range. Weapons are unlocked by spending Blueprints, and any weapon pairs with any hero skin and spell loadout.

Compare DPS across every weapon below, check what each one costs, and find community builds running it.

Frequently Asked Questions

How many weapons are in Far Far West?

Far Far West has 17 weapons split between primaries (such as the Shotgun, Minigun, Long Ranger, Bow, Leveredge, and Boomerang) and sidearms (such as the Quad Cylinder). Each weapon has unique damage, fire rate, magazine, and range stats.

What is the best weapon in Far Far West?

That depends on your playstyle, spell school, and joker setup. The DPS leaderboard on this page ranks the guns by bullet damage over fire rate, straight from the game data.

How do you unlock weapons in Far Far West?

Weapons are unlocked by spending Blueprints. Blueprints drop during missions, bosses and looted Coyotes carry them, and surviving the storm at an Anvil forges one. The starting weapons are available immediately.

Can you compare weapon stats in Far Far West?

Yes. This wiki lists every weapon with damage, fire rate, DPS, magazine size, and range, and each weapon page has a stat radar against the top weapons of its category.