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Czterorurka
● Primary
Czterorurka
Strzela okej, w ręce siedzi okej, działa okej. Pomnik przeciętności, ale bardzo niezawodny.

Damage

9

DPS

64.3

Fire rate

0.14 s

Magazine

24

Total ammo

216

Range

0 m
In-game preview
How it playsPlaybook
Shoots fine, feels fine, does fine. The Quad Cylinder is the first weapon you get and, frankly, it holds up longer than it has any right to. A 24-round magazine at a shot every 0.14 seconds, 216 rounds in reserve, and a monument to mediocrity, but a very dependable one.

Strategy

Volume of fire is the game plan. On-hit jokers roll on every bullet, so they see more rolls here than on slow weapons. Aiming Burst at Lv35 adds +30% weakspot damage and piercing bullets while aiming; Homing Burst at Lv55 fires 2 homing bullets at nearby enemies every 8 shots. Consumer is available for +25% weapon damage if you can live with reloads wasting the leftovers.

Strengths

  • Starter weapon, no unlock required
  • 24-round magazine and 216 in reserve
  • Homing Burst: 2 homing bullets every 8 shots
  • Aiming Burst: +30% weakspot damage and piercing bullets while aiming

Weaknesses

  • No standout mechanic to build around
  • Outclassed at whatever a specialized primary specializes in
ComparisonTop weapons by DPS

Czterorurka against the top weapons by DPS. Every spoke is scaled to the best value in the arsenal; a faster rate or reload fills more of it.

DamageDPSRateMagazineReloadCzterorurka: Damage 9Czterorurka: DPS 64.3Czterorurka: Rate 0.14sCzterorurka: Magazine 24Czterorurka: Reload 2.50s

Damage

Czterorurka
9

DPS

Czterorurka
64.3

Fire rate (s per shot)

Czterorurka
0.14s

Magazine

Czterorurka
24

Reload time

Czterorurka
2.50s
Comparison
Czterorurka
Damage9
DPS64.3
Rate0.14s
Magazine24
Reload2.50s

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