| Information | Value |
|---|---|
Not Transferable | |
Not Sellable | |
Not Sellable | |
100 | |
Gear Mod | |
No | |
4 |
Mod 2.0 mod. Its effect grows with the mod level; the values below are the levels stored for this effect.
Family | Wild Deviant Energy |
Fits | Top · Can be used with upper body armor only |
| Level | Effect |
|---|---|
1 | While the shield is active, you gain 3% DMG Reduction. When the shield exceeds 1,000, single instances of DMG will not penetrate the shield. |
2 | While the shield is active, you gain 6% DMG Reduction. When the shield exceeds 1,000, single instances of DMG will not penetrate the shield. |
3 | While the shield is active, you gain 9% DMG Reduction. When the shield exceeds 1,000, single instances of DMG will not penetrate the shield. |
4 | While the shield is active, you gain 12% DMG Reduction. When the shield exceeds 1,000, single instances of DMG will not penetrate the shield. |
5 | While the shield is active, you gain 15% DMG Reduction. When the shield exceeds 1,000, single instances of DMG will not penetrate the shield. |
Abnormal Increase
Abnormal Increase
Abnormal Increase <Aero Deviant Energy>
Abnormal Increase <Aero Deviant Energy>
Abnormal Increase <Aero>
Abnormal Increase <Aero>
Abnormal Increase <Deviant Energy>
Abnormal Increase <Deviant Energy>
Abnormal Increase <Downstar Deviant Energy>
Abnormal Increase <Downstar Deviant Energy>
Abnormal Increase <Downstar>
Abnormal Increase <Downstar>
Abnormal Increase <General>
Abnormal Increase <General>
Abnormal Increase <Precision>
Abnormal Increase <Precision>
Abnormal Increase <Resonance Deviant Energy>
Abnormal Increase <Resonance Deviant Energy>
Abnormal Increase <Resonance>
Abnormal Increase <Resonance>
Abnormal Increase <Survival>
Abnormal Increase <Survival>
Abnormal Increase <Violent>
Abnormal Increase <Violent>
Against All Odds
Against All Odds
Against All Odds <Battle>
Against All Odds <Battle>
Against All Odds <Deviant Energy>
Against All Odds <Deviant Energy>