57 materials
Gear Durability +30% In Coherence status, automatically consume 10 Stardust Source per minute and restore 10% Durability to a piece of gear with the lowest Durability.
Gear Durability +30%.
DMG Reduction +5% when Hydration is at 100.
Crit DMG +10% when fighting in water
Heat Resist and Burn Resist +15, with an additional +10 when Soaked.
Roll Stamina consumption is reduced by 20%, plus an additional 40% while Soaked.
Logging and Mining yield +25% for the final strike only.
DMG Reduction +4%, but lose Hydration 30% more quickly while in combat.
Melee Crit Rate +7%.
Heat Resist and Burn Resist +15, Dampened duration +50%, DMG Reduction +5% while Dampened.
Roll Speed +20% when Stamina exceeds 80.
Logging and Mining yield +25% for the final strike only.
Elemental DMG +7% while crouched.
Cold Resist and Frost Resist +10. Energy depletion rate -25% when in Cold status.
Movement Speed +20% when in any territory.
Upon taking DMG, expend 10 Energy to recover 10% HP. Cooldown: 30 seconds.
Deer Meat, Beef, Goat Meat, and Pork yield +15%.
DMG Reduction +10% while invisible.
Crit DMG +10% while invisible.
Heat Resist and Burn Resist +15, Status DMG Reduction +5%.
Roll Speed +12%.
Logging and Mining yield +25% for the final strike only.
DMG Reduction +6% when fighting in water
Max Stamina +30, Cold Resist and Frost Resist +10
Swim Speed +25%
Weapon DMG +4.5%, doubled while fighting in water.
Fish Fillet Yield +15%
Crit DMG +7%. The effect doubles in the Dream Zone.
Weapon DMG +5% when Stamina is 100 or higher. The effect doubles in the Dream Zone.
Max Load +20. The effect doubles in the Dream Zone.
Max Stamina +10. The effect doubles in the Dream Zone.
20% chance to obtain an additional Nightmare Light Source when acquiring them under the Evernight environment.
While sprinting, DMG Reduction +3%. The effect doubles in the Dream Zone.
Impact DMG +12%. The effect doubles in the Dream Zone.
Cold Resist and Frost Resist +5. The effect doubles in the Dream Zone.
Climb Speed +6%. The effect doubles in the Dream Zone.
20% chance to obtain extra items when gathering Sea Water or Dirty Water.
While airborne, DMG Reduction +5%. The effect doubles in the Dream Zone.
Elemental DMG +4%. The effect doubles in the Dream Zone.
Jump Height +8%. The effect doubles in the Dream Zone.
Cold Resist and Frost Resist +5. The effect doubles in the Dream Zone.
Gathering Wakeful Clocks yields 20% more Wakeful Sand.
Weakspot DMG Reduction +5%. The effect doubles in the Dream Zone.
Weakspot DMG +3%. The effect doubles in the Dream Zone.
Movement Speed +4%. The effect doubles in the Dream Zone.
Max Stamina +15. The effect doubles in the Dream Zone.
20% chance to gain an additional piece when obtaining Dreamfused fur/hide by hunting in the Dream Zone.
Non-Weakspot DMG Reduction +5%. The effect doubles in the Dream Zone.
Status DMG +4%. The effect doubles in the Dream Zone.
Cold Resist and Frost Resist +10. The effect doubles in the Dream Zone.
Climb Speed +10%. The effect doubles in the Dream Zone.
Stardust Ore gathered increases by 20% in the Dream Zone.
DMG Reduction +8% while vaulting.
Elemental DMG +6%.
Cold Resist and Frost Resist +10, Heat Resist and Burn Resist +5.
Jump Height +10%.
Herb Seed yield +15%.
Weakspot DMG Reduction +3%. When the Coherence status ends, gain invincibility, but Weapon DMG, Status DMG, and Tactical Item DMG drop to 0 for 2s.
Weakspot DMG Reduction +3%.
DMG Reduction +4% when Energy exceeds 60.
Frost Elemental DMG +8% when Energy is at 100.
Cold Resist and Frost Resist +15. Recover 5% HP upon defeating an enemy at 10°C or below.
Movement Speed +15% at -10°C or below.
Deer Meat, Beef, Goat Meat, and Pork yield +15%.
DMG Reduction fluctuates between +1% and +10% every second.
Weapon DMG and Status DMG +12% in total between them, with the proportion changing every second.
Cold Resist and Frost Resist +20, Heat Resist and Burn Resist -5.
Roll Speed fluctuates between +10% and +25% every second.
Gold Ore yield +20%, with a very small chance of yielding a Gold Ingot.
Crit DMG Reduction +3%.
Crit DMG Reduction +3%. While in the Coherence status, when attacked, a lightning strike will be generated under the attacker's feet after a 3s delay, dealing damage equal to 4,000% Psi Intensity (cooldown: 30s).
Status DMG Reduction +10% while rolling.
After scoring a Crit, Elemental DMG +10% for 3s.
Cold Resist and Frost Resist +10. DMG Reduction +5% when not in combat.
Jump Height +15% when Double Jump is activated.
Herb Seed yield +15%.
While sprinting, DMG Reduction +4%. The effect doubles if HP is below 30%.
Impact DMG +13%. The effect doubles if HP is below 30%.
Cold Resist and Frost Resist +10. Recover 5% Shield upon defeating an enemy when your HP is below 30% (Cooldown: 8s).
Sprint Speed +7%. The effect doubles if HP is below 30%.
Lunar Whisper Yield +20%. The effect doubles if HP is below 30%.
While airborne, DMG Reduction +7%. The effect doubles if HP is below 30%.
Elemental DMG +5%. The effect doubles if HP is below 30%.
Jump Height +8%. The effect doubles if HP is below 30%.
Cold Resist, Frost Resist, Heat Resist, and Burn Resist +5. The effect doubles if HP is below 30%.
Lunar Whisper Yield +20%. The effect doubles if HP is below 30%.
Weakspot DMG Reduction +6%. The effect doubles if HP is below 30%.
Weakspot DMG +4%. The effect +8% if HP is below 30%.
Movement Speed +5%. The effect doubles if HP is below 30%.
Max Stamina +15; Hip Fire Movement Speed and Scoped-in Movement Speed +5%. The effect doubles if HP is below 30%.
Lunar Whisper Yield +20%. The effect doubles if HP is below 30%.