| Information | Value |
|---|---|
Not Transferable | |
Not Sellable | |
Not Sellable | |
100 | |
Gear Mod | |
No | |
4 |
Mod 2.0 mod. Its effect grows with the mod level; the values below are the levels stored for this effect.
Family | Survival |
Fits | Helmet · Can be used with head armor only |
| Level | Effect |
|---|---|
1 | After switching weapons, Fire Rate +2% and Weapon DMG +5%. This effect decreases by 10% per second, up to a maximum decrease of 60%. |
2 | After switching weapons, Fire Rate +4% and Weapon DMG +10%. This effect decreases by 10% per second, up to a maximum decrease of 60%. |
3 | After switching weapons, Fire Rate +6% and Weapon DMG +15%. This effect decreases by 10% per second, up to a maximum decrease of 60%. |
4 | After switching weapons, Fire Rate +8% and Weapon DMG +20%. This effect decreases by 10% per second, up to a maximum decrease of 60%. |
5 | After switching weapons, Fire Rate +10% and Weapon DMG +25%. This effect decreases by 10% per second, up to a maximum decrease of 60%. |
Abnormal Increase
Abnormal Increase
Abnormal Increase <Aero Deviant Energy>
Abnormal Increase <Aero Deviant Energy>
Abnormal Increase <Aero>
Abnormal Increase <Aero>
Abnormal Increase <Deviant Energy>
Abnormal Increase <Deviant Energy>
Abnormal Increase <Downstar Deviant Energy>
Abnormal Increase <Downstar Deviant Energy>
Abnormal Increase <Downstar>
Abnormal Increase <Downstar>
Abnormal Increase <General>
Abnormal Increase <General>
Abnormal Increase <Precision>
Abnormal Increase <Precision>
Abnormal Increase <Resonance Deviant Energy>
Abnormal Increase <Resonance Deviant Energy>
Abnormal Increase <Resonance>
Abnormal Increase <Resonance>
Abnormal Increase <Survival>
Abnormal Increase <Survival>
Abnormal Increase <Violent>
Abnormal Increase <Violent>
Against All Odds
Against All Odds
Against All Odds <Battle>
Against All Odds <Battle>
Against All Odds <Deviant Energy>
Against All Odds <Deviant Energy>