| Information | Value |
|---|---|
Not Transferable | |
Not Sellable | |
Not Sellable | |
100 | |
Gear Mod | |
No | |
4 |
Mod 2.0 mod. Its effect grows with the mod level; the values below are the levels stored for this effect.
Family | Survival |
Fits | Helmet · Can be used with head armor only |
| Level | Effect |
|---|---|
1 | Fire Rate +8% for the first 50% of the magazine and Weapon DMG +10% for the next 50% of the magazine. |
2 | Fire Rate +8% for the first 50% of the magazine and Weapon DMG +15% for the next 50% of the magazine. |
3 | Fire Rate +8% for the first 50% of the magazine and Weapon DMG +20% for the next 50% of the magazine. |
4 | Fire Rate +8% for the first 50% of the magazine and Weapon DMG +25% for the next 50% of the magazine. |
5 | Fire Rate +10% for the first 50% of the magazine and Weapon DMG +30% for the next 50% of the magazine. |
Abnormal Increase
Abnormal Increase
Abnormal Increase <Aero Deviant Energy>
Abnormal Increase <Aero Deviant Energy>
Abnormal Increase <Aero>
Abnormal Increase <Aero>
Abnormal Increase <Deviant Energy>
Abnormal Increase <Deviant Energy>
Abnormal Increase <Downstar Deviant Energy>
Abnormal Increase <Downstar Deviant Energy>
Abnormal Increase <Downstar>
Abnormal Increase <Downstar>
Abnormal Increase <General>
Abnormal Increase <General>
Abnormal Increase <Precision>
Abnormal Increase <Precision>
Abnormal Increase <Resonance Deviant Energy>
Abnormal Increase <Resonance Deviant Energy>
Abnormal Increase <Resonance>
Abnormal Increase <Resonance>
Abnormal Increase <Survival>
Abnormal Increase <Survival>
Abnormal Increase <Violent>
Abnormal Increase <Violent>
Against All Odds
Against All Odds
Against All Odds <Battle>
Against All Odds <Battle>
Against All Odds <Deviant Energy>
Against All Odds <Deviant Energy>