| Information | Value |
|---|---|
Not Transferable | |
Not Sellable | |
Not Sellable | |
100 | |
Gear Mod | |
No | |
4 |
Mod 2.0 mod. Its effect grows with the mod level; the values below are the levels stored for this effect.
Family | Crescent Deviant Energy |
Fits | Helmet · Can be used with head armor only |
| Level | Effect |
|---|---|
1 | Hitting a weakspot grants Weakspot DMG +4% for 3s. Effect can stack 3 times. |
2 | Hitting a weakspot grants Weakspot DMG +6% for 3s. Effect can stack 3 times. |
3 | Hitting a weakspot grants Weakspot DMG +8% for 3s. Effect can stack 3 times. |
4 | Hitting a weakspot grants Weakspot DMG +10% for 3s. Effect can stack 3 times. |
5 | Hitting a weakspot grants Weakspot DMG +12% for 3s. Effect can stack 3 times. |
Abnormal Increase
Abnormal Increase
Abnormal Increase <Aero Deviant Energy>
Abnormal Increase <Aero Deviant Energy>
Abnormal Increase <Aero>
Abnormal Increase <Aero>
Abnormal Increase <Deviant Energy>
Abnormal Increase <Deviant Energy>
Abnormal Increase <Downstar Deviant Energy>
Abnormal Increase <Downstar Deviant Energy>
Abnormal Increase <Downstar>
Abnormal Increase <Downstar>
Abnormal Increase <General>
Abnormal Increase <General>
Abnormal Increase <Precision>
Abnormal Increase <Precision>
Abnormal Increase <Resonance Deviant Energy>
Abnormal Increase <Resonance Deviant Energy>
Abnormal Increase <Resonance>
Abnormal Increase <Resonance>
Abnormal Increase <Survival>
Abnormal Increase <Survival>
Abnormal Increase <Violent>
Abnormal Increase <Violent>
Against All Odds
Against All Odds
Against All Odds <Battle>
Against All Odds <Battle>
Against All Odds <Deviant Energy>
Against All Odds <Deviant Energy>