| Information | Value |
|---|---|
Not Transferable | |
Not Sellable | |
Not Sellable | |
100 | |
Gear Mod | |
No | |
4 |
Mod 2.0 mod. Its effect grows with the mod level; the values below are the levels stored for this effect.
Family | Deviant Energy |
Fits | Shoes · Can be used with foot armor only |
| Level | Effect |
|---|---|
1 | Weapon and Status DMG +2%. For every +5% Max HP consumed, gains an additional +1%, lasting 5s, stacking up to 3 stack(s). |
2 | Weapon and Status DMG +4%. For every +5% Max HP consumed, gains an additional +2%, lasting 5s, stacking up to 3 stack(s). |
3 | Weapon and Status DMG +6%. For every +5% Max HP consumed, gains an additional +3%, lasting 5s, stacking up to 3 stack(s). |
4 | Weapon and Status DMG +8%. For every +5% Max HP consumed, gains an additional +4%, lasting 5s, stacking up to 3 stack(s). |
5 | Weapon and Status DMG +10%. For every +5% Max HP consumed, gains an additional +5%, lasting 5s, stacking up to 3 stack(s). |
Abnormal Increase
Abnormal Increase
Abnormal Increase <Aero Deviant Energy>
Abnormal Increase <Aero Deviant Energy>
Abnormal Increase <Aero>
Abnormal Increase <Aero>
Abnormal Increase <Deviant Energy>
Abnormal Increase <Deviant Energy>
Abnormal Increase <Downstar Deviant Energy>
Abnormal Increase <Downstar Deviant Energy>
Abnormal Increase <Downstar>
Abnormal Increase <Downstar>
Abnormal Increase <General>
Abnormal Increase <General>
Abnormal Increase <Precision>
Abnormal Increase <Precision>
Abnormal Increase <Resonance Deviant Energy>
Abnormal Increase <Resonance Deviant Energy>
Abnormal Increase <Resonance>
Abnormal Increase <Resonance>
Abnormal Increase <Survival>
Abnormal Increase <Survival>
Abnormal Increase <Violent>
Abnormal Increase <Violent>
Against All Odds
Against All Odds
Against All Odds <Battle>
Against All Odds <Battle>
Against All Odds <Deviant Energy>
Against All Odds <Downstar Deviant Energy>