| Information | Value |
|---|---|
Not Transferable | |
Not Sellable | |
Not Sellable | |
100 | |
Gear Mod | |
No | |
4 |
Mod 2.0 mod. Its effect grows with the mod level; the values below are the levels stored for this effect.
Family | Deviant Energy |
Fits | Shoes · Can be used with foot armor only |
| Level | Effect |
|---|---|
1 | Melee, Weapon, Status DMG +2%. When HP is above 90%, grants +2% additional DMG. |
2 | Melee, Weapon, Status DMG +4%. When HP is above 90%, grants +4% additional DMG. |
3 | Melee, Weapon, Status DMG +6%. When HP is above 90%, grants +6% additional DMG. |
4 | Melee, Weapon, Status DMG +8%. When HP is above 90%, grants +8% additional DMG. |
5 | Melee, Weapon, Status DMG +10%. When HP is above 90%, grants +10% additional DMG. |
Abnormal Increase
Abnormal Increase
Abnormal Increase <Aero Deviant Energy>
Abnormal Increase <Aero Deviant Energy>
Abnormal Increase <Aero>
Abnormal Increase <Aero>
Abnormal Increase <Deviant Energy>
Abnormal Increase <Deviant Energy>
Abnormal Increase <Downstar Deviant Energy>
Abnormal Increase <Downstar Deviant Energy>
Abnormal Increase <Downstar>
Abnormal Increase <Downstar>
Abnormal Increase <General>
Abnormal Increase <General>
Abnormal Increase <Precision>
Abnormal Increase <Precision>
Abnormal Increase <Resonance Deviant Energy>
Abnormal Increase <Resonance Deviant Energy>
Abnormal Increase <Resonance>
Abnormal Increase <Resonance>
Abnormal Increase <Survival>
Abnormal Increase <Survival>
Abnormal Increase <Violent>
Abnormal Increase <Violent>
Against All Odds
Against All Odds
Against All Odds <Battle>
Against All Odds <Battle>
Against All Odds <Deviant Energy>
Against All Odds <Deviant Energy>